Rinslin Merwind
Erudite
The Outer Worlds received from me 1 (lowest score), because it's boring as hell. It's one of few cases when I dropped the game before finishing it and don't regret this decision.
Disco Elysium received 2 from me, because as much I appreciate experimentation and don't hate RPG without combat - If devs decided to do a bold move and drop combat, they should have done much better job on Choices&Consequences, world's interactivity and replay-ability. I know that many people spotted me being butthurt on devs for being commies, but even if they had any other ideology - it doesn't matter, because problem of the game not in ideological context, problem lies in several things (spoiler):
Perhaps there is more, but it's all I can remember right now.
Soul Harvest received 3 from me, it was a bit railroad too and writing was worse than in Disco Elysium, but at least there was more things to do, besides story and C&C. And I can't remember being disappointed towards final, while Disco made me sad about lost potential.
Expedition received 3 from me solely for locust encounters and annoying spider nets that don't disappear after combat, otherwise it would be max score.
Overrall 2019 was bad year and for 1st person RPG it was just worst, because "thanks" to financial success of TOW we never receive good 1st person rpg ever again.
I know that chances on this was always low (thanks to retarded mindset of devs to ignore potential audience for 1st person rpg despite financial success of TES series), but TOW shows that standards of people is so low - Black Chasm of Moria would look like hill. I mean later Bethesda games show that too, but at least there was glimmering hope that somebody will overthrow their shit regime by making more quality game. However TOW shows that there no point make good game, because people will buy it anyway and call it good "cuz not made by Bethesda" not for actual qualities.
Disco Elysium received 2 from me, because as much I appreciate experimentation and don't hate RPG without combat - If devs decided to do a bold move and drop combat, they should have done much better job on Choices&Consequences, world's interactivity and replay-ability. I know that many people spotted me being butthurt on devs for being commies, but even if they had any other ideology - it doesn't matter, because problem of the game not in ideological context, problem lies in several things (spoiler):
1) you can't fucking change situation at all (mercs encounter can't be avoided, exposition to Pale in abandoned building can't be avoided )
2) game making an idiot from you for actually trying to find murderer, because in the end it would be mad nobody without any connection to situation in city (victim might as well die from heart attack, it would be more intriguing).
3) game is fucking short and world small with very tiny amount of interactive buildings.
2) game making an idiot from you for actually trying to find murderer, because in the end it would be mad nobody without any connection to situation in city (victim might as well die from heart attack, it would be more intriguing).
3) game is fucking short and world small with very tiny amount of interactive buildings.
Soul Harvest received 3 from me, it was a bit railroad too and writing was worse than in Disco Elysium, but at least there was more things to do, besides story and C&C. And I can't remember being disappointed towards final, while Disco made me sad about lost potential.
Expedition received 3 from me solely for locust encounters and annoying spider nets that don't disappear after combat, otherwise it would be max score.
Overrall 2019 was bad year and for 1st person RPG it was just worst, because "thanks" to financial success of TOW we never receive good 1st person rpg ever again.
I know that chances on this was always low (thanks to retarded mindset of devs to ignore potential audience for 1st person rpg despite financial success of TES series), but TOW shows that standards of people is so low - Black Chasm of Moria would look like hill. I mean later Bethesda games show that too, but at least there was glimmering hope that somebody will overthrow their shit regime by making more quality game. However TOW shows that there no point make good game, because people will buy it anyway and call it good "cuz not made by Bethesda" not for actual qualities.