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Decline RPG Codex and the internal workings of RPG developers

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
I've noticed a disheartening trend that is significantly lowering the quality of discussion on this site. It is, namely, a perception that one knows about the internal workings of RPG developers despite have never worked in anything remotely similar to an RPG development environment. Every man and their dog's opinion is regarded as relevant simply since it supports the preconception that they hold, every little vaguely-rlated anecdote is dredged up and milked for all its worth. Some might say this: "The RPG Codex is host to a number of indie developers and coders; they ought to know about the development of RPGs. This is true, but developing an indie RPG is a very different experience from developing an AAA RPG, or even working at somewhere like Obsidian. The budget, amount of delegation, market requirements, and the factors that seperate the good RPGs from the bad are simply too different to serve as a useful comparison. But these people are hardly the most vocal about their opinions, as they are wise and know that producing a game, even if it is absolute shit, isn't easy. Those who are most vocal have never dipped their toes into the waters of game development, yet they insist they know everything about how RPGs are developed from analysing a few small shreds of evidence and making logical leaps that would make an Olympic long-jumper beam with envy. These people contribute no useful discussion; they are a scourge upon the Codex. They need to realise that there are those who will call out their bullshit and hunt them down for it.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,003
Location
USSR
Let's make a list of those people that are our class enemy. Anyone's blaming the engine for whatever shortcomings is going on the list.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,656
I've noticed a disheartening trend that is significantly lowering the quality of discussion on this site. It is, namely, a perception that one knows about the internal workings of RPG developers despite have never worked in anything remotely similar to an RPG development environment.

The Codex was a lot worse about this in the early/mid 00s when they didn't understand why everything couldn't be a Fallout clone. :M
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
Does someone want to provide a quest compass on what this nutjub is rambling/ranting about? I've read through the semi-walloftext OP 3 or 4 times now and, as far as I can tell, he doesn't actually say anything, other than he's annoyed with some unidentified user/s who mentioned some unidentified developer/s.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I've noticed a disheartening trend that is significantly lowering the quality of discussion on this site. It is, namely, a perception that one knows about the internal workings of RPG developers despite have never worked in anything remotely similar to an RPG development environment. Every man and their dog's opinion is regarded as relevant simply since it supports the preconception that they hold, every little vaguely-rlated anecdote is dredged up and milked for all its worth. Some might say this: "The RPG Codex is host to a number of indie developers and coders; they ought to know about the development of RPGs. This is true, but developing an indie RPG is a very different experience from developing an AAA RPG, or even working at somewhere like Obsidian. The budget, amount of delegation, market requirements, and the factors that seperate the good RPGs from the bad are simply too different to serve as a useful comparison. But these people are hardly the most vocal about their opinions, as they are wise and know that producing a game, even if it is absolute shit, isn't easy. Those who are most vocal have never dipped their toes into the waters of game development, yet they insist they know everything about how RPGs are developed from analysing a few small shreds of evidence and making logical leaps that would make an Olympic long-jumper beam with envy. These people contribute no useful discussion; they are a scourge upon the Codex. They need to realise that there are those who will call out their bullshit and hunt them down for it.
Imbecile.

Learn to use intellection.
 
Self-Ejected

buru5

Very Grumpy Dragon
Patron
Joined
Apr 9, 2017
Messages
2,048
Some might say this: "The RPG Codex is host to a number of indie developers and coders; they ought to know about the development of RPGs. This is true, but developing an indie RPG is a very different experience from developing an AAA RPG, or even working at somewhere like Obsidian.

So what are your credentials? What games have you worked on? Do you have a resume of some sort you could attach to your post?
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
You might not have experience but you can pick up on trends easily enough when they're repeated by four or five unrelated devs, for instance when they're employing shit QA who've never played any o games they supposedly specialise in an veto any incline feature, or call for more handholding an Skinner box shit.

Well we were going to have a turn based combat system a lot like ToEE but QA didn't respond well.
At one time we had NPC schedules and a living world but the testers started blubbering about it taking a little thought or effort to find somebody.
We had a detailed system of landmarks, milestones, adresses and directions but QA struggle to find their arse wi both hands an a compas so quest markers replaced it.
We had systems for inventory that progressed as the party did but QA started crying that baby want everything now, an so an unlimited stash was implemented.
Now excuse us but we've got to go and wipe their arses and noses, then clean up the drool QA are flooding their creche with.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
And this justifies producing shit games how?

i'm not trying to justify producing shit games.
You might not have experience but you can pick up on trends easily enough when they're repeated by four or five unrelated devs, for instance when they're employing shit QA who've never played any o games they supposedly specialise in an veto any incline feature, or call for more handholding an Skinner box shit.

Well we were going to have a turn based combat system a lot like ToEE but QA didn't respond well.
At one time we had NPC schedules and a living world but the testers started blubbering about it taking a little thought or effort to find somebody.
We had a detailed system of landmarks, milestones, adresses and directions but QA struggle to find their arse wi both hands an a compas so quest markers replaced it.
We had systems for inventory that progressed as the party did but QA started crying that baby want everything now, an so an unlimited stash was implemented.
Now excuse us but we've got to go and wipe their arses and noses, then clean up the drool QA are flooding their creche with.

Getting the same sales numbers year after year doesn't look good on a balance sheet. BTW QA has minimal influence on development; by the time testing begins, the major design elements are worked out.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
27,819
Developers are not some impenetrable ivory tower you can't know the workings of unless you've been inside.
Anyone who has worked with dangerhairs, nu-males or pajeets will tell you that the company is headed for disaster regardless of what their product is.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
Developers are not some impenetrable ivory tower you can't know the workings of unless you've been inside.
Anyone who has worked with dangerhairs, nu-males or pajeets will tell you that the company is headed for disaster regardless of what their product is.

Devs try showing off their workings, but that is just ignored rather than getting a critical look. Remember the PoE documentary? A good portion of the Codex refused to look at it due to their grudge against Sawyer.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,538
Location
Nottingham
A good dev - like anyone being successful in any walk of life - will take what he needs from other opinions, and recognize the wheat from the chaff. Regardless of what industry specific knowledge that person has.

However Iznaliu, I'd welcome any knowledge that you wish to relay to us about the inner workings of game development which you think would enlighten us.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
27,819
Developers are not some impenetrable ivory tower you can't know the workings of unless you've been inside.
Anyone who has worked with dangerhairs, nu-males or pajeets will tell you that the company is headed for disaster regardless of what their product is.

Devs try showing off their workings, but that is just ignored rather than getting a critical look. Remember the PoE documentary? A good portion of the Codex refused to look at it due to their grudge against Sawyer.

I don't, actually. The resulting game speaks for itself though.
 

mogwaimon

Magister
Joined
Jul 21, 2017
Messages
1,079
You might not have experience but you can pick up on trends easily enough when they're repeated by four or five unrelated devs, for instance when they're employing shit QA who've never played any o games they supposedly specialise in an veto any incline feature, or call for more handholding an Skinner box shit.

Well we were going to have a turn based combat system a lot like ToEE but QA didn't respond well.
At one time we had NPC schedules and a living world but the testers started blubbering about it taking a little thought or effort to find somebody.
We had a detailed system of landmarks, milestones, adresses and directions but QA struggle to find their arse wi both hands an a compas so quest markers replaced it.
We had systems for inventory that progressed as the party did but QA started crying that baby want everything now, an so an unlimited stash was implemented.
Now excuse us but we've got to go and wipe their arses and noses, then clean up the drool QA are flooding their creche with.

Replace all your mentions of QA with the words "the publisher" and it would be more accurate, I think. Devs barely give QA the time of day nevermind take their suggestions for game mechanics.

t. someone like what the OP has mentioned with no dev experience.
 
Unwanted

Wehraboo

Unwanted
Joined
Jun 28, 2017
Messages
544
Location
The age of the Golden Baby
Oh hey this is one of those posts where someone says you can't criticize RPG unless you made one yourself. Only the OP made a whole thread about it for some inane reason.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
Codex is full of coders and indie game developers? The only one I know is that piece of shit Age of Decadence. The rest of the fuckers are clowns and Fargo cucks.
 
Unwanted

Janise

Unwanted
Joined
May 14, 2017
Messages
727
As broken left and right this is - its still more entertaining than anything Obshitian and Co has produced.
25fa4603-0ef0-4c03-bde0-3ecc5a0e237a.jpg.480p.jpg
 

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