golgepapaz
Augur
Having replayed Disciples II recently and expansively ,combat demo looks better than anything disciples 2 offer. Disciples 2 combat is rather uninspired and straightforward, differences mainly come from playing different races. (Dvarves depend on high hp and and out-damaging opponents, humans faster initiative and healing etc) And also using consumables and world spells strategically for hard encounters(which are resource intensive and hard to come by). AFAIU this game is a low magic, low fantasy one so I wonder how are they planning to provide diversity and replayability. Meaning is there more than one Race/Faction with different units and playstyles
or just Humans with general units (bowman ,pikeman, knight,alchemist, herbalist etc)?
Also, assuming that you can transfer heroes and items from map to map, please don't limit it with only one hero, I hate it when you got one overpowered hero doing all the fighting and the other level 1 heroes acting as beasts of burden and resource gatherers.
Anyway congratulations for bringing a genre that I insanely enjoy back to us, and I'll pledge as soon as I get my paycheck...
or just Humans with general units (bowman ,pikeman, knight,alchemist, herbalist etc)?
Also, assuming that you can transfer heroes and items from map to map, please don't limit it with only one hero, I hate it when you got one overpowered hero doing all the fighting and the other level 1 heroes acting as beasts of burden and resource gatherers.
Anyway congratulations for bringing a genre that I insanely enjoy back to us, and I'll pledge as soon as I get my paycheck...