Of course, just to get this straight, Lords of Xulima is a fairly niche game. It isn’t a “full-fledged” RPG like Divinity: Original Sin, Wasteland 2 or Baldur’s Gate. Nor is it a tactical RPG like Blackguards, Jagged Alliance 2 or Final Fantasy Tactics. The things it does, however, it does well, and as a fan of first-person RPGs, I can’t wait for the final release.
Wait. They have been tweaking the classes a lot in the past days, so you are in serious danger of having your playstyle ruined by a patch. Also, the SUmmoner class seems to very interesting, I would wait for it.As a backer I could play the game right now, too. Would you recommend that or is it worth to wait a few more weeks for polishing and balancing?
Unusual bro, not new.You guys never played Dragon Quest?
Besides, not only I never played a western RPG like that, but the comparison with DQ is a weak one. The exploration is much more important, with traps, fog of war, hidden passageways... it's closer to Geneforge.
That's allright. "Critical Fumble", "Critical Miss" or "Critical Fail" can be found in most D&D rulesets/Infinity Engine games. It's when your attack roll is so low (<5%), that you essentially swing very clumsily and/or stumble, preventing the attack from landing. In Xulima it only really happens if the party is starving or suffering from combat wounds.I'm not entirely sure what the fuck a "critical failure" is
If you come in expecting something like Geneforge, Ultima, Fallout, BG, or whatever, you'll be disappointed.
It fails pretty fucking hard at a first impression, as the preview noted, but I don't think it really went into depth on just how bad a first impression the game gives you.
Yes it's an annoying aspect, constantly being stuck and wondering which enemy you will tackle first to make sure to be able to buy enough resources in order to fight another enemy that's just a bit stronger. In that sense it's a puzzle game like King's Bounty, except King's Bounty had tactical combat to make up for it. I thought I would play an RPG, not solve King's Bounty types of puzzles.
Look at it this way: would you say stuff like M&M and Wizardry aren't full-fledged?
"Full-fledged" is e.g. Baldur's Gate 2 or Wizardry 8 (since it ramped up NPC interaction and quest design). Those are RPGs that focus or try to focus on all areas at once, and are at least decent in all of those areas.
I thought Vault Dweller's term was "full scale RPG".
C'mon man, you're being horribly dense here. Read Bee's words again:
Of course, just to get this straight, Lords of Xulima is a fairly niche game. It isn’t a “full-fledged” RPG like Divinity: Original Sin, Wasteland 2 or Baldur’s Gate. Nor is it a tactical RPG like Blackguards, Jagged Alliance 2 or Final Fantasy Tactics. The things it does, however, it does well, and as a fan of first-person RPGs, I can’t wait for the final release.
The point is not "XULIMA IS INFERIOR" or "IT ISN'T A RPG!", just that it's a very focused, niche game. If you come in expecting something like Geneforge, Ultima, Fallout, BG, or whatever, you'll be disappointed. The exact same disclaimer could be used when introducing early M&M and Wizardry games to people that aren't familiar with them.
You mean Hack and Slash. As people would say even back in the days, when comparing PnP campaigns that were pure dungeon crawling to those with more elaborate story, quests & role-playing.Its the classic D&D, door, corridor, monster, treasure schema.
The negative tone is a good thing. It's part of my criticism, the story and the quests are just as a backdrop and add nothing. In fact, they detract from the game, because telling me that I'll have to purify 8 temples, kill 4 princes and 4 titans (and 4 witches as side-quests!) makes the game sounds fucking boring, even thought doing those is actually fun. You could say "but games in the 80's were like that" and you'll be right, but we're not in the 80's anymore. I can't dismiss a flaw of the game just because the same flaw was common 30 years ago, that's insane and horribly biased.I just think the adjective is too negative and unfair to this game, even if it was not meant to be, remove it from the review. Say its niche, its ok. That 16$ indie game is not as sophisticated as D:OS but comparable to most of 90's classics.
Bro, are you even reading what we're replying? Both Bee and I just said that yes, early Wizardry and M&M games would probably warrant a similar disclaimer today. We're not in the 80's anymore, for the last 15 years most RPGs have complex quests, interesting NPCs, choice & consequence, branching storyline, etc. Or at least try to have those.
You mean Hack and Slash. As people would say even back in the days, when comparing PnP campaigns that were pure dungeon crawling to those with more elaborate story, quests & role-playing.Its the classic D&D, door, corridor, monster, treasure schema.
The negative tone is a good thing. It's part of my criticism, the story and the quests are just as a backdrop and add nothing. In fact, they detract from the game, because telling me that I'll have to purify 8 temples, kill 4 princes and 4 titans (and 4 witches as side-quests!) makes the game sounds fucking boring, even thought doing those is actually fun. You could say "but games in the 80's were like that" and you'll be right, but we're not in the 80's anymore. I can't dismiss a flaw of the game just because the same flaw was common 30 years ago, that's insane and horribly biased.I just think the adjective is too negative and unfair to this game, even if it was not meant to be, remove it from the review. Say its niche, its ok. That 16$ indie game is not as sophisticated as D:OS but comparable to most of 90's classics.
This is perhaps the main point to me. KotC looks like an old-school hardcore game:the game's presentation clashes with its gameplay and fails to convey that this is supposed to be a deep oldschool RPG.
A simple glance at this screen will make a RPG fan understand it has a lot of mechanics beneath those simple graphics. Xulima doesn't do that. You'll never guess how complex and interesting the game is from looking at some screenshots.
And the slow start only pushes that even forward. As I said, I was a backer and was excited for it, but the first 30 minutes were disappointing, while the rest surpassed my expectations.
Sorry, but I can't take seriously any sentence that starts like this.I can virtually guarantee that most "RPG fans" will...
We're not in the 80's anymore, for the last 15 years most RPGs have complex quests, interesting NPCs, choice & consequence, branching storyline, etc. Or at least try to have those.
Sorry, but I can't take seriously any sentence that starts like this.