Some context to help me out here?So Kasparov, I'm still intrigued by the presence (or the lack thereof) of challenge in your game. Could you elaborate this part a bit more?
If I did understand your question correctly, then I think it is not dissimilar to AoD, actually - it is weighing your strengths and weaknesses against the available solutions and their levels of difficulty to complete tasks that the game has presented you with.
These tasks vary in scope and can be something fairly straightforward or mundane at first glance, but actually part of a bigger storyline which becomes apparent as you progress.
I seem to remember that Robert (Marat Sar) has actually elaborated on this somewhere as well - perhaps in a discussion about skills? The idea is that you never know the character quirks of an NPC. So something you have thought about (look up: Thought Cabinet) because you did something else earlier, could influence the number of choices you have in an encounter with said NPC.
That "something else" could have been interrogating an NPC tangentially related to this new task in one case, or it could be a result of observing the environment or a character that triggered new avenues of investigation opening up. This depends on your character "build", or where you have spent your skill points.
This explanation is really barebones, I know, but there are bits that could be too spoilery of lore specific to No Truce With the Furies. We'd love to have all of that spread out over time. It'll all become public eventually, but still - over time.