Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
I would definitely implement it if I were you. Linus gives this great speech about how money is power and if you serve it well it will open doors for you, but in gameplay terms that doesn't materialize. You get to experience how politics is power, but not how money is power. The ability to pay your way through quests would be a useful way of integrating that message with the game, and you definitely pay a price if you want to solve quests that way. I think AoD could do with some more financial utility/pressure to reinforce the value of having money, to be honest. Feng doesn't ask you for money either if you want him to identify the jellyfish artifact even though that's his job right there, and I don't think he should do that for free unless you are his apprentice. Hell, knowing Feng he should probably charge you small amounts for consultations if you come to him with lore questions and a low charisma.No, you are supposed to get the info from him, which at first the only way to achieve that is to protect him. If you get the info, protecting him is more about your honor than getting the quest done.
In any case, I agree with you that some quests can use some mercenary hiring, and we talked many times about implementing something like that (which is a nice money sink as well). No promises about the implementation, though, we want to finish the game as soon as we can.
For an idiot solution at Teron, you could add the option to have the character pay the bandit ransom himself (1K? 500 with trading?) at which point Dellar will chastise you anyway because the problem was never the money but the principle of paying bandits ransom, you fucking moron (low house daratan rep, but you can use persuasion or better yet etiquette so he lets you speak with Antidas anyway?). AoD could do with a few more options that seem like a good use of your capabilities only to screw you over so that players actually think about what they're doing.
Last edited: