mindx2
Codex Roaming East Coast Reporter
If for example, a normal jump covers X meters and Acrobatics: Trained covers X*1.5, then you don't need numbers to convey that message. You jump and see that now you can reach places you couldn't before. Same goes for combat if the skill determines not your to-hit-chance but the responsiveness of your controls and the visual speed of your attack.
This is direction they are going. This is similar to UU where putting skills points into swimming or jumping made those activities easier or "better". They did try to emphasize that your actions aren't instantanious like an action game but have a built in delay when representing those actions. I wish I could have clarified this part with them. They went out of their way to say player skill won't trump your avatar skills.
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