Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Pros:It's Looking fucking Glass, a little bit of good cheer won't hurt you in this. It's not that I am hyped - hell naw, look at that budget -
But come ON! It's Looking fucking Glass. This is like shitting on Origin. We practically owe them by default for making games of a quality that has rarely been attained again. Criticizing their "RPG system" is laughable. I mean, that was, like, the weakest part of System Shock 2-- and it was still great. They could have no RPG system and they would have, back in the day, still crafted an amazing game, just look at Terra Nova.
I know we're an RPG site but try, just try, not to see everything through a narrow lens. For now, let's just be happy that the spark's still there and that, seemingly, their heart is in the right place. How often do you get that? Everyone should be happy, except Mondblut, that wouldn't be in character. And they're not making Wizardry 9: The Stattening.
- Looking Glass! (the team)
- Ultima Underworld! (the brand)
- Physics! (the concept)
Cons:
- KS updates
- interview answers
Btw, I'm not criticizing their RPG system, I'm criticizing the answer to the question. I enjoyed Dishonored, so I'm pretty sure I will enjoy this game a lot more even if they throw away all stats. In fact, I'd prefer a tightly focused game (especially considering the abysmal budget) than a game packed with poorly implemented grand ideas. Locational damage affecting combat? That's a game in itself and an impossibly high goal. Choices & Consequences in a dynamic ecosystem? Downright scary.