Viata
Arcane
50 shades of VN?
If one wants to make "all weapons equally viable", the essence of the Sawyer solution would basically be to make them all work the same.
You change the icon from Broadsword to Nunchaku, and there you are! Problem solved.
In 1/20 of the code too!
Problem is, the player who won't be fooled by the icon [ ] will see no reason to switch from Broadsword to Nunchaku.
Stop making shit up. Can't you find actual things Sawyer did to woof about? Even I could if I wanted to, and I like at least 80% of his decisions in P:E mechanics.
Weapons in P:E play very differently. Guns are extremely punchy but load extremely slowly: great for an opening volley, useless afterward (gimmick builds notwithstanding), whereas bows can maintain a constant rate of damage over an encounter but are much slower at taking down an individual target. Maces are not like morning stars which are not like stilettos, all of which are viable and powerful weapons.
THIS HAS TO HAPPEN.I've wanted to know the anwser to that for a long time (Arcanum is on the same engine too apparently).
How do we bug him to release it? I highly doubt its usable for a modern game.
That's not even needed. Just bugfixing alone, let alone modding, demands the release of the source code.
Thanks mindx2 for the great interview. And thank you DarkUnderlord for helping me restore my account here. It has been a while.
The prophecies are true!
I haven't played the beta.
I've read several interviews and manifestos of Sawyer, and that is the clear image of the game he was aiming for. And I read several of his comments where he was trying to argue about why I "shouldn't" have had as much fun as I happened to have with the true classics of the past (the sort of which he will never even come close to create).
Now you tell me he sold it wrong?
Well, then he was not the right guy to sell it.
Or are you telling me that he doesn't operate in a vacuum, and that the other team members and testers feedback managed to push him into some design improvements?
Well, then I'm happy for all of you PoE backers. Doesn't change my point.
Correct. After years and years of listening how "nothing can be done about APs" someone just went and did it and it works wonders. TB evolved.OT: What I liked especially about Div:OS was not so much the environmental stuff (which I thought was a little over-used and which I would have tweaked in some aspects) but how it handled Action Points. Initial AP, AP regen, AP stacking...all really cool ideas that were implemented well.
True. And when you consider its a project directly backed by players who are familiar with cRPGs of that kind its even stranger to pander to some other group of players.Re. Sawyer on Might and its universal effect:
There's is a subjective response: I have been playing these types of games for decades. I prefer them to make sense and be at least semi-realistic. The "A noob might get blind-sided and have to restart his char after 30 minutes into the game because he didn't realize str wouldn't affect crossbows." Simply doesn't fly with me. I also think that the vast majority of PE players will also not be playing their first RPG. So this seems like a large concession to a small minority who wouldn't be severely discomfited in the first place.
No, he was saying the same since the beginning. It was only a huge knee jerking reaction from less intelligent posters who kept pushing that into something ludicrous - about which they complained ceaselessly.Again several issues:Yeah, if you build an 18 Resolve fighter in PoE that’s a very defensively oriented character that won’t get interrupted very much. Is that the same as an 18 Might character? No, but it’s not about perfect balance, it’s about relative balance and finding a way to play to that character's strengths. So it’s never been about absolute perfect balance.
1. Either the communication of the balance issue was very bad for a long time or he's flip-flopping mightily.
Is that correct? Or is that a gross simplification?2. So in D&D the game will outright tell you: "If you max cha on your fighter and dump all your physical stats, you'll be bad. Choose a different class or build your char differently.". And Sawyer substitutes this with: "Sure, go ahead and max resolve. Everything is balanced and viable. You'll be noticeably weaker than if you'd maxed might, but it's viable.". And this is supposed to be better?
Very bad analogy. Tyson actually critically needed knowledge about boxing to be able to successfully use his phsysical advanatges. He was not just strong and fast but had great technique and precision - coupled with knowledge about how to hit and where to hit.3.a. Class system: You play a class, in RL terms it'd be a role or job. Eg Boxer like Mike Tyson or Physicist like Steven Hawking. As a boxer you'll need str, dex and con. Other stats will surely not be bad, but they're not required. Tyson definitely did not need to release Papers on Hawking's level to be a successful boxer. And if he'd had huge cha instead of physical stats, he'd become an actor or singer or something. On the other hand Hawking might not mind if he had a healthy body, but it's not required for him being a successful physicist. When you choose a class you also determine your role. To a certain degree your stats should fit that role.
Of course people didnt do that. There was no need because nothing there was unnatural, so there was nothing to complain about.Who cares? That's not what made the Infinity Engine games great. People weren't wandering around the Sword Coast or Athkatla going OMG MY STRENGTH MAKES ME DO MORE PHYSICAL DAMAGE BUT NOT RANGED DAMAGE THIS IS SO AWESOME.
Yes, different types of attacks being governed by different mechanics & stats is awesome comparatively speaking, it makes them different/unqiue in more ways than just the amount of damage and range.
Wait, and what about 1680x1050 resolution?What's more - we have a very nice solid UI available in four layouts for 720, 1080p and 1440p ready to go for when the IE mod is ported to the release version
The Arcanum source code was used to make ToEE, and Troika retained ownership of both code bases. There are some contractual obligations that prevent me from releasing it (since having ToEE source code would allow anyone to compile a ToEE executable that had no DRM, which is a violation of Troika's contract with Atari). However, I am free to use that source code in any other way I please, including using it in full or in part in future games. Plus, that code used an OS abstraction library (meaning calls to any OS function like input, memory, graphics, etc went through the library), making the code fairly easy to port to other platforms.
Did this use the code:
Please do revive if ever possible... Turnbased this.
Maybe they heard of GD.the mind boggles as to why they have been afraid of this place in the past (Anthony excluded of course).
Very good read.
However, I have to wonder why developers get so worried about posting on the Codex. Are egos truly that fragile? Or have we all just become immune to smack talk here?
I have to believe it is the former, surely. After reading the Rock,paper,shotgun interview with Pete Molyneux, while I agree with the reasons behind the interviewer asking the questions he did, I don't see how this place is any harsher. Perhaps being harsh is cool now, or perhaps Molyneux is seen as a weak target to kick around (while other, higher personages get away with lies galore).
Bearing this in mind, and also the fact that the gentlemen involved in this report are not known as fable spinners, the mind boggles as to why they have been afraid of this place in the past (Anthony excluded of course).
Bearing this in mind, and also the fact that the gentlemen involved in this report are not known as fable spinners, the mind boggles as to why they have been afraid of this place in the past (Anthony excluded of course).
There is no fear, dont flatter yourself, just disgust and the futility of talking to imbeciles driven by their idiotic overblown egoes.Very good read.
However, I have to wonder why developers get so worried about posting on the Codex. Are egos truly that fragile? Or have we all just become immune to smack talk here?
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Bearing this in mind, and also the fact that the gentlemen involved in this report are not known as fable spinners, the mind boggles as to why they have been afraid of this place in the past (Anthony excluded of course).
I liked this very much. Thats some true gonzo journalism right there.That’s when he said, “Ah, I didn’t think the Codex was that professional… Oh shit, did I just call the Codex unprofessional?! That won’t be included will it?”. I lied and assured him that they would never know, and began the interview proper,
I did my best to get them to work with you! Your art with TimCain's code and Avellone's writing equals my dream game...I giggled when I saw my name.
I thought it was cool they took inspiration from your work.