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Editorial RPG Codex Report: PAX East 2015, or How Chris Avellone Called the Codex Unprofessional

Blackthorne

Infamous Quests
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Codex 2014 Divinity: Original Sin 2
Huh. I thought it was weird that he told me "good developers" sleep with reporters from the Codex... Oh well. I told him I'd fist him for good reviews. He turned that down with a pleasant, "No thank you." I don't think I'm doing this right.


Bt
 
Weasel
Joined
Dec 14, 2012
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1,865,730
What is this? Chris-senpai! No! mindx2, you can never have him! Rargh!

Actually MCA is known to have a very broad taste in men..

ukaojxS.jpg



But he's very quick to switch allegiance

Q27O6ng.jpg
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
And feats aren't part of the rules? If you've leveled up a few times, you will certainly have spend more time deciding between feats than you ever had on attributes. My point was that the people working on D&D recognized the need for build variety, even at the expense of 'realism'.

My criticism in this case wasn't about realism but that I find every attack being governed by the exact same mechanics boring. Feats are a way of further customizing your character so that he feels more unique in the world, one damage stat for all and magic spells having accuracy is the exact opposite of variety. Choosing via feats (and therefore interacting with the system) whether I want my attacks to be governed by wisdom, intelligence or whatever is a lot more enjoyable than pump the damage stat if you want to do damage.

Not my fault if you can't see the difference.

You're talking about a game that doesn't exist (a Baldur's Gate with reactivity to stats).

No, I'm saying that BG attribute system even with all its flaws still added to the overall experience for me, it would have been a worse game without it (again, for me).

You are wrong. BG had a shitty stat system. Wisdom was useful for nothing but a couple extra bonus spells. Intelligence was useless. Charisma was trumped by a single item gotten in the first 30 minutes of BG2 and even without it is was useless. Strength was useless within certain ranges. Con was useless above a certain number for half the classes unless you were halfling, gnome or dwarf. The game was full of trap choices. Not that they mattered since all you had to do was roll for a couple minutes and you could 18s in everything that mattered for you. God, PoE is so much better than that.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
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Finnegan's Wake
I found the comment about our "professionalism" (or lack thereof) to be quite strange for people who supposedly still read the co'x and are only kept from commenting here by not wanting to :M(Offhand as the comment was.)
The forums themselves might be very ...passionate. (Though even that changed. We used to be far more vitriolic. But at least we were honest about it. Now there's far more passive-aggressive shit going on.) But, IMO the codex editorial stuff is pretty solid.

OT: What I liked especially about Div:OS was not so much the environmental stuff (which I thought was a little over-used and which I would have tweaked in some aspects) but how it handled Action Points. Initial AP, AP regen, AP stacking...all really cool ideas that were implemented well. /OT

Re. Sawyer on Might and its universal effect:
There's is a subjective response: I have been playing these types of games for decades. I prefer them to make sense and be at least semi-realistic. The "A noob might get blind-sided and have to restart his char after 30 minutes into the game because he didn't realize str wouldn't affect crossbows." Simply doesn't fly with me. I also think that the vast majority of PE players will also not be playing their first RPG. So this seems like a large concession to a small minority who wouldn't be severely discomfited in the first place.
The more neutral response: RTFM. " Strength Might increases melee dmg (and magic dmg, or whatever)" Problem solved.
In effect I think Sawyer just wanted a consistent system for consistency's sake. Pure gamism autism and realism be damned (ism ism ism). I just wish he'd admit as much instead of going "Think of the analphabetical noobs", which is an awful argument. *shrug*

Re. Sawyer on different builds:

Well, different builds are possible in D&D. Especially when we're talking 3.5rd ed. with multi-classing and feats. That said, I really hope this turns out good and makes up for the sacrifice of realism.

I think that if you want to build a sub-par character that’s ok but I think it’s about a certain gulf like… for example, if you build an 18 Charisma fighter in Baldur’s Gate you just built a shitty fighter. That’s just a bad fighter…

Chris: Especially in the first five minutes of the game and you find that 18 Charisma ring and you go…
I know what they're trying to say, but I still feel the need to point out that this is a really bad example:
1. You could have 18 in cha in BG... and 18/00 in str, 18 in dex and 18 in con. Your 18 cha fighter could still be a demi god. No point buy system...
2. If memory serves, the cha ring was BG2, not BG. Wearing it means you are sacrificing an item slot that could hold a different ring.
3. Cha is actually quite useful in BG2. It gives better store prices, which gives earlier access to better equipment. It also keeps dissatisfied companions from leaving you, which makes you freeer in party composition and behavior. For a fighter certainly not a primary stat, but a nice to have nonetheless.
4. When we're talking D&D for PE we're talking OGL. And a charismatic fighter type would be... a paladin. Perfectly viable high cha fighter. Get rid of the alignment restrictions if they bother you and you're set. While we're at it, you also have viable high dex, high int and high wis fighter types. They're in NWN2. I guess Sawyer is in part responsible for their inclusion. I never played them :M
And in general multi-classing and prestige-classes open up all sorts of possibilities in making stuff viable. You just need to RTFM.

Yeah, if you build an 18 Resolve fighter in PoE that’s a very defensively oriented character that won’t get interrupted very much. Is that the same as an 18 Might character? No, but it’s not about perfect balance, it’s about relative balance and finding a way to play to that character's strengths. So it’s never been about absolute perfect balance.
Again several issues:
1. Either the communication of the balance issue was very bad for a long time or he's flip-flopping mightily. Balance sure seemed his nr. 1 priority. Either way, I don't give much of a fuck. Moving on.
2. So in D&D the game will outright tell you: "If you max cha on your fighter and dump all your physical stats, you'll be bad. Choose a different class or build your char differently.". And Sawyer substitutes this with: "Sure, go ahead and max resolve. Everything is balanced and viable. You'll be noticably weaker than if you'd maxed might, but it's viable.". And this is supposed to be better?
3. I'm getting sick of the "play your char to his strengths" line. In a class system I prefer to choose and develop my class to the strengths I want my char to have. Then I play a char to its class's strengths.
Everytime I see this stuff I think to myself that Sawyer actually wants to develop a classless system.
3.a. Class system: You play a class, in RL terms it'd be a role or job. Eg Boxer like Mike Tyson or Physicist like Steven Hawking. As a boxer you'll need str, dex and con. Other stats will surely not be bad, but they're not required. Tyson definately did not need to release Papers on Hawking's level to be a successful boxer. And if he'd had huge cha instead of physical stats, he'd become an actor or singer or something. On the other hand Hawking might not mind if he had a healthy body, but it's not required for him being a successful physicist. When you choose a class you also determine your role. To a certain degree your stats should fit that role.
3.b. In a classless system the player would choose his strengths and his role would derive from them. For some Reason Sawyer feels the need to apply this to a class system. I believe that is the wrong way around.

The worst role-playing game - PnP one - I’ve ever been in was when I actually made a character that I really wanted to role-play and the GM just goes, “I’m sorry but your character is just not going to survive. It’s just not going to work in our group.” But I just wanted to role-play and I think Josh has been very cognizant about that for which I greatly appreciate that.
Was he eaten by wolves? :M
Seriously, this seems to be an issue between story-fags and powergamer-fags. Which I hadn't realized until now :oops:
Story-fag: "Ok, I want to play this fighter. He is totalliy wise and in tune with the gods. He is also quite intelligent and has a very charismatic personality. Unfortunately he has asthma, muscle atrophy and a crippled leg. He chose to train in the use of weapons and armor at an early age because he wanted to overcome his weaknesses instead choosing a profession more in line with his strengths."
Powergamer-fag "Ok, I want to make a powerful fighter. Fuck, I'm mean a powerful caster. What attributes, feats, spells and multi/prestige classes do I need to make the most of him? I should probably read the manual."

A lot of rambling for the same-old same-old. But that some people might want to play a specific "character" and try to make the system fit that character; instead of wanting to have a certain kind of gameplay and choosing class/attributes accordingly, failed to register with me before. Once again :oops:
 
Self-Ejected

Lurker King

Self-Ejected
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Josh Sawyer said:
I think if it’s a non-viable build then that’s garbage, like it just doesn’t feel good. I think that if you want to build a sub-par character that’s ok but I think it’s about a certain gulf like… for example, if you build an 18 Charisma fighter in Baldur’s Gate you just built a shitty fighter. That’s just a bad fighter…

Chris Avellone commented:
Especially in the first five minutes of the game and you find that 18 Charisma ring and you go…

Josh Sawyer said:
Yeah, if you build an 18 Resolve fighter in PoE that’s a very defensively oriented character that won’t get interrupted very much. Is that the same as an 18 Might character? No, but it’s not about perfect balance, it’s about relative balance and finding a way to play to that character's strengths. So it’s never been about absolute perfect balance.

Chris Avellone commented:
The worst role-playing game - PnP one - I’ve ever been in was when I actually made a character that I really wanted to role-play and the GM just goes, “I’m sorry but your character is just not going to survive. It’s just not going to work in our group.” But I just wanted to role-play and I think Josh has been very cognizant about that for which I greatly appreciate that.

So Chris Avellone agrees with the talk about "balance"!
 
Self-Ejected

Lurker King

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Codex almost unanimous consensus: Sawyer is using the talk about balance as an excuse to dumb down cRPGs, which is retarded.

Codex almost unanimous consensus: MCA is awesome and embodies what every developer should be, even though he agrees with everything that Sawyer said about “balance”, plays Diablo III, said that Planescape is not that awesome and believes that animations can be more descriptive than text.

Possible causes for this incoherence and its related cognitive dissonance: necessity to believe in heroes and authority figures generates cult of personality that is directly proportional to the charisma of the subject of devotion.
 

Shevek

Arcane
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Sep 20, 2003
Messages
1,570
Shannow
I had a similar issue as they did in a PnP game I played in college. I wanted to be a trip focused dexy spring attack fighter guy (which the system supposedly suported) and the DM killed him off in a fight with a multiarmed sword wielding snake woman thing and told me just to make a Dwarven Defender because nothing else would survive in his campaign in melee range. So, I just didnt play with them again. It has nothing to do with story vs power gaming or whatever. It is about being able to realize a wide variety different reasonable character concepts or being pigeonholed into a fewer 'necessary' build types.
 

badler

Obsidian Entertainment
Developer
Joined
Jun 3, 2014
Messages
127
The Obsidian crew came across very well but I did have to chuckle at the thought that, for all their talk of old Codex accounts just waiting to be reactivated... the interview was arranged by a kindly PR guy from a publisher.
Crooked Bee and mindx2 contacted us directly. From there we set up everything through David (the Paradox guy). We need to make sure that all of our interviews are scheduled out at events like these because the time is pretty limited.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Codex almost unanimous consensus: Sawyer is using the talk about balance as an excuse to dumb down cRPGs, which is retarded.

Codex almost unanimous consensus: MCA is awesome and embodies what every developer should be, even though he agrees with everything that Sawyer said about “balance”, plays Diablo III, said that Planescape is not that awesome and believes that animations can be more descriptive than text.

Possible causes for this incoherence and its related cognitive dissonance: necessity to believe in heroes and authority figures generates cult of personality that is directly proportional to the charisma of the subject of devotion.
Sawyer's system might not be realistic (might affecting gun damage hurr durr), but it is not dumbed down compared to D&D (except magic memorization). It only plays differently, and that is what people can't accept.

As much as I didn't like Sawyer's approach for the first time, it will be interesting to me to play different type of fighters, mages etc, just by building them differently. And sorry, but you couldn't do that in BG-1-2 and IWD (you could do it for an extent in IWD2 thanks to D&D3.5)
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Of course they affect different things, but that doesn't mean it's any better.

For you it isn't, for me it is.

The Fallout/Wasteland games with their numerous weapon skills have notably worse combat than Jagged Alliance 2 with a single 'Marksman' skill.

Weapon skills which all do the same thing which is entirely different from my point that I prefer different ways of attack to be governed by different mechanics.

You're overlooking the fact that every attribute is useful in PoE, so if you pump the damage stat, your character will be hindered in some other aspect.

And If I take a feat to use another attribute to govern damage/to hit chance instead of STR/DEX, it's an opportune cost because I could have taken another feat instead.

In the AD&D-based RPG's you can easily pick the optimal attribute spread for your class since you typically only need 3 of the 6 stats. Not my idea of complexity.

Depends on DM/lead designer, world design/game content, dual-class requirements etc. and don't kid yourself, there will be optimal stat spread for PoE for every class as well.

The total lack of reactivity to stats isn't my idea of 'in-game universe/setting consistency'.

Lack of reactivity is more of a failure of game's content and different focus but yeah I never said BG stat system wasn't heavily flawed but I'd have preferred to see it expanded/fixed in a different way (similar to the way PST did with Wisdom stat for example or Fallout with low INT leading to stupid dialogue and quests being far less available) than coming up with completely new, arbitrary, ultra gamey system where intelligence gives you monkey arms and bigger biceps make your bullets more damaging.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
You are wrong.

Can't be wrong about a personal preference, I didn't make a claim that BG system is either great or better than PoE, I said even in the state that it was it added to the overall experience for me even if it arguably wasn't an integral part of the game as other things.
 

TimCain

Obsidian Entertainment
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Dec 6, 2002
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Irvine, CA
Thanks mindx2 for the great interview. And thank you DarkUnderlord for helping me restore my account here. It has been a while.
 

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