General Maxson
Arcane
Sir Tim Cain has returned?
Thanks mindx2 for the great interview. And thank you DarkUnderlord for helping me restore my account here. It has been a while.
You know when you friend shows up with his new girlfriend and he is all happy, but you see that his gf is ugly as fuck and yet you can't just say it and instead just tell how luck he is to have her? That's how Avellone act there.Josh Sawyer said:
Chris Avellone commented:
Josh Sawyer said:
Chris Avellone commented:
So Chris Avellone agrees with the talk about "balance"!
Maybe he was just being polite with the guys standing right there beside him.
If he really proves to believe in Sawyerism though, I'll reject Avellone too!
That's not really it.Sawyer's system might not be realistic (might affecting gun damage hurr durr), but it is not dumbed down compared to D&D (except magic memorization). It only plays differently, and that is what people can't accept.
Thanks mindx2 for the great interview. And thank you DarkUnderlord for helping me restore my account here. It has been a while.
That's not really it.Sawyer's system might not be realistic (might affecting gun damage hurr durr), but it is not dumbed down compared to D&D (except magic memorization). It only plays differently, and that is what people can't accept.
If one wants to make "all weapons equally viable", the essence of the Sawyer solution would basically be to make them all work the same.
You change the icon from Broadsword to Nunchaku, and there you are! Problem solved.
That's not really it.
If one wants to make "all weapons equally viable", the essence of the Sawyer solution would basically be to make them all work the same.
You change the icon from Broadsword to Nunchaku, and there you are! Problem solved.
In 1/20 of the code too!
Problem is, the player who won't be fooled by the icon [ ] will see no reason to switch from Broadsword to Nunchaku.
This is the VERY ESSENCE of decline, in case people here failed to notice.
So this is how you deal with Sawyerism:
Thanks mindx2 for the great interview. And thank you DarkUnderlord for helping me restore my account here. It has been a while.
Thanks mindx2 for the great interview. And thank you DarkUnderlord for helping me restore my account here. It has been a while.
On POE, I am fine with Sawyer's system but the guy really needs a word filter that cuts out all the "I did it to cater to retards" explanations. He should just say "I want the player to make a wide variety of builds catering to various distinct attributes" and just leave it at that. The realism fags would still be butthurt but those of us not looking to play a real life simulator would be fine with it. Especially in the PoE's soul centered setting.
is not equivalent to equally viable either. The former is a strict understanding of what constitutes as Flavour. The latter is MMO centric design.wide variety of builds catering to various distinct attributes
Since i am not really good at good timing i will ask you about something from interview which i think heated up more people than supernova.
Can you comment more on TOEE source code ownership ? I think this news heated up ton of people here.
On POE, I am fine with Sawyer's system but the guy really needs a word filter that cuts out all the "I did it to cater to retards" explanations. He should just say "I want the player to make a wide variety of builds catering to various distinct attributes" and just leave it at that. The realism fags would still be butthurt but those of us not looking to play a real life simulator would be fine with it. Especially in the PoE's soul centered setting.
Unfortunately,is not equivalent to equally viable either. The former is a strict understanding of what constitutes as Flavour. The latter is MMO centric design.wide variety of builds catering to various distinct attributes
The Arcanum source code was used to make ToEE
Any chance of seeing a ToEE-like game in the future? What would be pros and cons there, assuming it can be funded via Kickstarter? Can it use the D20 license?Since i am not really good at good timing i will ask you about something from interview which i think heated up more people than supernova.
Can you comment more on TOEE source code ownership ? I think this news heated up ton of people here.
The Arcanum source code was used to make ToEE, and Troika retained ownership of both code bases. There are some contractual obligations that prevent me from releasing it (since having ToEE source code would allow anyone to compile a ToEE executable that had no DRM, which is a violation of Troika's contract with Atari). However, I am free to use that source code in any other way I please, including using it in full or in part in future games. Plus, that code used an OS abstraction library (meaning calls to any OS function like input, memory, graphics, etc went through the library), making the code fairly easy to port to other platforms.
That's not really it.Sawyer's system might not be realistic (might affecting gun damage hurr durr), but it is not dumbed down compared to D&D (except magic memorization). It only plays differently, and that is what people can't accept.
If one wants to make "all weapons equally viable", the essence of the Sawyer solution would basically be to make them all work the same.
You change the icon from Broadsword to Nunchaku, and there you are! Problem solved.
In 1/20 of the code too!
Problem is, the player who won't be fooled by the icon [ ] will see no reason to switch from Broadsword to Nunchaku.
This is the VERY ESSENCE of decline, in case people here failed to notice.
Any chance of seeing a ToEE-like game in the future? What would be pros and cons there, assuming it can be funded via Kickstarter? Can it use the D20 license?
On POE, I am fine with Sawyer's system but the guy really needs a word filter that cuts out all the "I did it to cater to retards" explanations. He should just say "I want the player to make a wide variety of builds catering to various distinct attributes" and just leave it at that. The realism fags would still be butthurt but those of us not looking to play a real life simulator would be fine with it. Especially in the PoE's soul centered setting.
Unfortunately,is not equivalent to equally viable either. The former is a strict understanding of what constitutes as Flavour. The latter is MMO centric design.wide variety of builds catering to various distinct attributes
They don't have to be equally viable. The best part about a complex character system is coming up with a fun build that works, even if it's not as good as the cookie cutter build everybody copies off the game's wiki. Once you master a system they're almost always the most fun builds to play. Plus, there's still time for Sawyer to balance them properly.
Don't get the last part or the underlying trolol.
Since i am not really good at good timing i will ask you about something from interview which i think heated up more people than supernova.
Can you comment more on TOEE source code ownership ? I think this news heated up ton of people here.
The Arcanum source code was used to make ToEE, and Troika retained ownership of both code bases. There are some contractual obligations that prevent me from releasing it (since having ToEE source code would allow anyone to compile a ToEE executable that had no DRM, which is a violation of Troika's contract with Atari). However, I am free to use that source code in any other way I please, including using it in full or in part in future games. Plus, that code used an OS abstraction library (meaning calls to any OS function like input, memory, graphics, etc went through the library), making the code fairly easy to port to other platforms.
Since i am not really good at good timing i will ask you about something from interview which i think heated up more people than supernova.
Can you comment more on TOEE source code ownership ? I think this news heated up ton of people here.
The Arcanum source code was used to make ToEE, and Troika retained ownership of both code bases. There are some contractual obligations that prevent me from releasing it (since having ToEE source code would allow anyone to compile a ToEE executable that had no DRM, which is a violation of Troika's contract with Atari). However, I am free to use that source code in any other way I please, including using it in full or in part in future games. Plus, that code used an OS abstraction library (meaning calls to any OS function like input, memory, graphics, etc went through the library), making the code fairly easy to port to other platforms.
Any news on final system requirements? My PC blew up so all I have is my integrated graphics 6 year old laptop. Will I be able to turn off the graphics and play it on that or am I forever doomed?