Intent almost pierces the membrane of presentation in some cases, like the sentence describing what strikes me as a godawful 'regen after fight' mechanic or this particularly pleasant line:
...Cassia is gifted a reasonably loyal group of devoted fanatics...
But, overall, quite the nice read!
Especially lines like this one:
...You can select two of these mercenaries, drawn from an infinite supply, to accompany your party of four into most battles, though for the really big set pieces (the kind where 25 enemy units all take their turns while you read a good book and enjoy yourself splendidly) you are allowed to bring more....
Gonna go snoop the neogaf thread, see how low their balls hang.
EDIT: Not much butthurt, pretty tame thread. Tho this guy is... neat.
Duck guy from neogaf said:
I was not familiar with RPGCodex, the writer, Blackguard, or even what type of game Blackguard is. I have no idea what a "flat absorption + percentage reduction hybrid system" is. When the article paints a positive tone about a change to "purely percentage based resistances" (I don't know what that means, either) to accommodate "neophyte" (I don't know the site's general attitude towards casual players) who couldn't make sense of the system in the first game (I don't know how complex the first game is), I couldn't decide whether that's sarcasm or not.
Obviously, it's an article written for a very specific audience. I simply dislike how eager it is to demonstrate wit through sarcasm.
How the hell do you not know what "flat absorption + percentage reduction" or "purely percentage based resistance" means?