Korron
Cipher
- Joined
- Apr 27, 2013
- Messages
- 288
I really feel like the game makes open exploration counter-intuitive with all the hard level locks. I wandered in to a place where characters were 3 levels higher than me, defeated all of them, and when I arrived at the boss I literally had nothing in my arsenal to that could outpace his healing magic yet he could not kill my characters. Welp, time to respend a couple hours searching all the other parts of the open area until I find the appropriate zone for my level. It seems like there is a very defined route you need to go that is obliquely mentioned, but exploration is discouraged because of the restrictive level differences. So I have to play find the stupid fucking hole in the ground that I missed cause who gives a damn what Yzcxcvxst said. It's hard to want to pay attention to all the characters because I can just not force myself to give a shit about generic fantasy tropes anymore, and even though I love the combat I just am finding it hard to force myself to want to constantly reset when I start advancing into a zone and it turns out I shouldn't be there. Give me some clear directions if you're going to make fighting higher levels monsters so restrictive that the game can't be played in a open style. I want to play the game, not waste time getting to the next encounter the designer deems appropriate.