NotAGolfer
Arcane
Wiz VI early areas aren't that hard. They're just random. And some of these random encounters you just can't win. I'm not sure that forcing the player to reload because of stupid constant random encounters (so winning doesn't even feel rewarding because they didn't gate off content, they just happened to be in the way) is something worth imitating.nowadays it means avoiding all frustration and making sure progress goes on, making challenges illusory
Not this canard again.
Nobody. NOBODY advocates for this definition of balance. It's a strawman.
It's not that they advocate for it, it's more of a thing that happens in the current "industry" to guarantee good reviews, happy players and secure return of investment. Or are you telling me games like Dragon Age or POE could have been released with frustratingly hard early areas, like Wiz 6? Where D.W Bradley chuckled and said "lol they better step up and maybe after 3 party rerolls they'll begin to have a chance", the modern designers would make sure people doesn't begin to cry and request a steam refund.
In good games random encounters are just trash mobs (or at least interesting like in case of Fallout). Sure, if you enter a high level area too soon they will wipe your party too but in any case they have to be weaker than the bosses in that zone. In Wiz VI they sometimes are much deadlier instead ... mostly because ridiculously high numbers of enemies and you losing the battle of mana attrition. So you know that it's the RNG that screwed you, the RNG that they implemented for everything including party generation where it doesn't even make sense - like some D&D cargo cult worshippers.
Of course you can still break this game by giving everyone that crit kill ability or the one where they hide in shadows, but if you play it normally you have to reload quite often.
tldr: Everything is shit. And that includes the majority of old games of yore.
Which noone ever asked for. So what's your point?A slavish devotion to balance is the hobgoblin of little minds.
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