Bull-fucking-shit.
Your beloved PoE is the very definition of what David is talking about. Sawyer-style "balance" means EXACTLY that: ensuring failure is not an option. Just take a close look and do the math on PoE and you'll quickly realize that passive leveling trumps everything else. Player agency is kept to a minimum in order to ensure you can't possibly screw up.
PoE wasn't brought up-once in this thread as a positive example, neither was Sawyer's input in that game. Why is everyone in this thread acting as if in the last 10 years only two RPG games were released: PoE and Grimoire. You don't have to look that far. Both Age of Decadence and Underrail are properly balanced games. Sure there are some combos that are stronger but you don't run into totally broken shit by mistake. I'm sure most "balancefags" means something more like Underrail than PoE.
Way to miss the point. I never said anything against proper balance (asymmetrical balance, not DPT/DPS parity). The problem is that the term "balance" has been stretched to the point of becoming meaningless.
As excidium already pointed out, balance is about ensuring that options with the same cost provide COMPARABLE (not the same) benefits, with no clear "winner". That's all. "Balance" has nothing to do with how many monsters you'll find at X (encounter design) or what's inside chest Y (itemization).
With that said, PoE is constantly brought into the discussion because that game is the perfect example of this degenerate notion of "balance" in action. PoE puts "balance" above all else. Whereas in AoD the bow and the crossbow are fundamentally different, in PoE the only difference is whether you prefer to hit hard and slow or weak and fast.
A low STR bow user is a botched build in AoD, whereas in PoE your choice of ranged weapon makes no difference. They are balanced around the same DPS, scale of the same attribute and share the same feats. Regardless of your build, you get a trophy. Such choice, much depth.
The balance obsession becomes comical when you realize that firearms were added to PoE but they had no impact in the world whatsoever. Raedric hold is a standard medieval castle, despite the fact that such castles were rendered obsolete by canons. Firearms are simply another form of hitting harder and even slower.
Proper balance is always desirable, but it is not the top priority on any sane person's list. I have never seen anyone make a big deal about the fact that "blunt" is just a bad "blade" in Oblivion. That's poor balance, but in oblivion's case, that's completely irrelevant, because there are more important WRONG things about that game.
With all that said, I would add that some balance issues here and there are not a big deal within the context of a game that provides enough distinct and fun options. Eg: throwing in fallout, kits in bg2 etc.