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Codex Review RPG Codex Review: Kingdom Come: Deliverance II

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Kingdom Come: Deliverance II; Warhorse Studios

Kingdom Come: Deliverance II was possibly the Codex's most anticipated title of 2025, but then The Leak happened. What followed was a 200 page feeding frenzy that required the forum to be reorganized in order to properly contain it. Compared to that, the game's actual release nearly two months ago was almost a low key event. The game was a commercial success of course, and most of our users who actually played it don't seem to have hated the experience. But focusing on whether Kingdom Come 2 is fun enough to compensate for being "woke" obscures some important questions: Is it a well-designed title? Is it an improvement over the first game? Our reviewer, the indispensable lukaszek, seems to have approached the game with those questions in mind. His answer, in short, is "not really". While packed with all sorts of features and activities, Kingdom Come 2 is ultimately an unchallenging mass market action RPG, with a railroaded story that doesn't really work despite a massive amount of cinematics. He does seem to have had a blast trying to exploit its systems, though. Here's an excerpt:

Stats/skills/perks are all similar in their mechanics to KCD1, although the whole system has been simplified. Attributes are the same. While new skills governing polearms were added, a bunch of returning ones were merged, the overall numbers went down. Feels like there are fewer mutually exclusive perks too.

You won’t notice it at the beginning, but the curtain will fall down fairly quickly. There’s just no planning. All your stats go up quickly, and by the time you leave the Trosky region to finally witness Kuttenberg you will be 20/30 across the board. Reaching the maximum of 30/30 is not a big deal, and in fact you can quickly get to an effective 30. In every skill. In general increases up to 15 feel significant (especially combat ones) and much less so further down the road. If you switch to axes after leveling sword to 15 you will find yourself dead due to not being able to land hits/parry. Meanwhile the difference between 15 and 30 is mainly about dmg output.

Not only can you go the jack-of-all-trades route – you should. Perks in one skill often give bonuses to another. For example, the horsemanship perk Saddler gives bonuses to pickpocketing and repairing shoes. The only exception are weapon skills, so you can just pick your favorite. Spoiler alert – like in every self-respecting RPG, swords are the only choice. Although after reading this paragraph you might wonder if it can be called an RPG at all. Listing systems and cool interactions is what I like doing most, yet I can’t be bothered to even list them all here. I wonder why the devs bothered to implement a potion resetting your perk choices. If you can’t sleep because your horse spends 5% less stamina on roads compared to off-roading – there is hope for you in the final act where said drink can be acquired.

You will acquire every perk by the end of the game. To make matters worse, most of them are not very inspired. Pick whatever gives you flat bonuses. Very few give you actual new actions. The ones that do are mostly in the Houndmaster tree.

Compared to the first game, some skills were expanded - Maintenance became Craftsmanship. Henryk has learnt how to forge swords! Which brings us to another pet peeve of mine: how come your average adventurer becomes the best craftsman in the land? Through magical genetics, you have inherited your foster father’s genes and can forge the best weapons in the entire kingdom. Yes, this barely adult chap is the only entity capable of forging Tier 4 weapons, which bring quite a substantial boost, as can be seen in the screenshot below. Here is the best one-handed sword you can obtain in the game. And you can get it early in the first act, at a point when even Tier 3 items are extremely rare.

[...] My Henryk found his first duo of bandits within 15 minutes of free play by following a curious trail of booze by the road. I snapped the neck of one of them and easily dispatched the other. He was wearing full plate armor while I had nothing. This is a quick introduction to how combat difficulty was lowered and how the economy was screwed. Just like in medieval times, arms and armor is expensive and single merchants are unlikely to buy much from you. I got into the habit of carrying around expensive jewelry/swords to use them as payment instead. Thinking about it, it’s kind of like in Morrowind, where a single piece of expensive equipment can empty a merchant’s pouch. Except here there are more daedric pieces scattered around than you can carry.

If I were to name the best way of making money early on (without meta knowledge), it would be archery competitions: they make money and raise your strength, agility, warfare and archery all in one go.

Still, one should cherish those moments when you’re figuring out the world and striving for better equipment. For me, this is the best part of the series. Even if you want to, there are no shortcuts like running to Ghostgate and stealing 80% of the glass equipment set.

There are 2 sandboxy areas: the Trosky and Kuttenberg regions. All the fun to be had is in the first one when you’re still growing and can run into challenges. Once you reach Kuttenberg you’re an unstoppable powerhouse. What do you do when there’s nothing else to achieve, no room to improve?

For example, in BG3 you start Act 3 and see the glorious titular city. You are max level, fatigued from many hours spent in Acts 1 and 2, but people don’t drop the game there. Powerful equipment is waiting to be acquired, the story becomes more epic, dragons remain to be slain.

There’s no such thing in KCD2. Sure, there’s better armor to be found, but you’ll fix that within a few minutes of hitting a shop. And it’s not going to be that big of an improvement anyway. Writing is nothing to be excited about, and you’ve already had your fun with all the sandboxy activities in the Trosky region (which is huge). Kuttenberg is much larger, though. As a result, I finished nearly 100% of Trosky, while in Kuttenberg I just rushed the main storyline.​

Read the full article: RPG Codex Review: Kingdom Come: Deliverance II
 

whocares

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Nov 8, 2016
Messages
251
For example, in BG3 you start Act 3 and see the glorious titular city. You are max level, fatigued from many hours spent in Acts 1 and 2, but people don’t drop the game there. Powerful equipment is waiting to be acquired, the story becomes more epic, dragons remain to be slain.
This here is how you know not to pay much attention to the criticisms in said revio. There is the initial slump after you reach Kuttenberg, but then you get into the new groove and find plenty of interesting quests there. Not so in Bear's Gate III (also known as Divinity: Original Sin III) that just falls off a cliff once you reach the end of act 2. Quest rewards have never been the reason to interact with the content in KCD. You do things because you want to, are intrigued by the premise and want to interact with the game's world. And by the time you reach Kuttenberg, you still have plenty of room for growth. Granted, you are very strong by that point, but that doesn't change that you're nowhere near the level cap. Most of my frequently used skills (with a few exceptions that seemed to grow like on roids, like houndmaster) were in the 12-15 range. Which considering you start at 6-8 with them, isn't that high. I don't know what sort of JRPG-loving degenerate one has to be to grind everything up to 20-30 in Trosky.

In the full review our resident purveyor of determinism says archery was great in KCD1 when it was actually unusable, but then says that aiming in 2 is the same, ranged weapons are just weaker. Which is a damn lie, as in the second game you can actually aim your bow and crossbow. So a reduction in damage is justified, as it is now possible to actually hit things. The rest of his complaints follow a similar pattern, like misrepresenting some weird civilian kill bug he had as a common thing (my game tracked my kills perfectly fine).

One thing I do agree with him on is the game's infuriating insistence to strip you and mess with your established outfits. Especially since in a few rare instances you get quest clothes that then get autoremoved and your outfits restored. So there is the technology to do it, they just wanted to fuck with you I have to assume.
 

AwesomeButton

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Here is my review as posted on Steam. I could have expanded each paragraph maybe twofold, but since it's Steam I tried to keep it to the point. I think it's fair:

It is partly due to its development history and constraints on development of KCD1, that make KCD2 is one of the best sequels to any RPG I can think of. It preserves the spirit of the first game, expanding on the good parts of the predecessor, fixing some design and mechanics flaws, and offers a main story that's longer, more dynamic, more engaging and more action-packed.

The gameplay is improved over KCD1 in every way. The playable area is about twice the size of KCD1, and the added quantity has not caused quality to suffer. The Trosky map has a notable level of interconnection between its various quests and locations, in a way which strongly resembles White Orchard from Witcher 3.

Combat and horsemanship both have more depth to them. Parrying has been reworked, master strikes are no longer a no-brainer. The variety of perks opens up noticeable improvements to the way you can ride, and the system for managing the horse's stamina vs the player's stamina drain while sprinting can add some tactical considerations when racing or pursuing. If anything, the riding minigame mechanics are underused in quests in my experience.

This is quite subjective, but the writing was less to my taste in KCD2 - I think the main quest goes too far into Hollywood territory, with characters leaving the medieval setting and behaving too much like movie actors.

On the negative side, I feel like the game needs a good balance pass, because skills level up too fast, even for me, who barely played any sidequests, or spent much time "living the life". I mostly roleplayed my way to the end of the first big area, and then in the second, I started optimizing more and ignoring sidequests almost completely. Yet still, I ended up as something of a polymath, so the challenge felt gradually reduced as I neared the end of the main quest.

I get it that this is Dan Vavra's game, and his emphasis is not on branching questlines. But for me, for an RPG, KCD2 suffers from having too long of a main story, while skipping many possibilities to utilize Choice & Consequence in this story, possibly at the expense of length, by cutting some of its plot twists and new subplots. Sure, the "genius exposition" would have been reduced, but it would have been for the good of the game as such.

At certain points of the plot, the main characters were repeatedly falling into similar traps and situations, and had to claw their way out of them via slightly Hollywoodian unexpected turns of luck.

The game also suffers from occasional periods of turning into a "walking sim". You have to progress the plot, the game time is frozen, and you simply have to make rounds and speak with NPCs, exhausting all dialogue, and your only choice is in the order in which you are going to say the lines, and barely anything else. That's an unfortunate "streamlining", where KCD1 made experiments with time-limited quests, which would progress differently if the player takes too long or leaves the area.

Even with these complaints, the fun factor for me is completely saved by the open world and the opportunities for exploration which it offers. Also, with recent high-profile flops like Failguard and Avowid, I feel like we are in no position to be picky about a game that offers so much quality in how it's open world is crafted, unique game mechanics, a unique setting, commendable skill in writing "human" characters.

If all these are factors you value in an RPG, and they should be, you can safely buy it, knowing you will have unmatched levels of fun for a long, long time before you explore it anywhere near fully.

Yeah, the bigest flaw is that the XP economy is nonexistent, making it, I guess, an RPG in need of a big balance patch.
 

Tyranicon

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Thanks for the review.

This was possibly the biggest "what a twist" moment for codex and RPG gaming in years. It was highly entertaining while it lasted.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
Now close your eyes (use a tool to read the text aloud for you). Think deep about the most annoying quest type in RPGs. Did you think about escort quests where NPCs get constantly stuck on terrain and walk at a speed between your walking and running? Then you’ll be pleased to hear that Warhorse Studios have found a solution! Now it’s not the NPC who’s following you, but the other way around! A new feature was implemented to auto follow them, but for some reason it’s not enabled in all the quests. It’s especially annoying when the game wants you to have a conversation that way, and the UI for it is abysmal.
This sounds fucking awful. I hate it when games play conversations over gameplay, even just walking or driving. I blame the GTA games, they do this all the time - one of the many reasons they suck.

lukaszek come receive brofist
 

Tyranicon

A Memory of Eternity
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This was possibly the biggest "what a twist" moment for codex and RPG gaming in years.


Because of gay propaganda?

I can't speak for everyone else, but I personally found Vavra's numerous "I got cool cars, bling and money so your point doesn't matter" social media posts extremely distasteful when his whole shtick before was being a small-time passion dev (that was still outspoken). That being used to aid in his constant mockery of his critics, by which I mean his former core audience, is one of the most veil-piercing moments in the industry.

Like holy shit, some people should never have money.
 

Ryzer

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Not only can you go the jack-of-all-trades route – you should. Perks in one skill often give bonuses to another. For example, the horsemanship perk Saddler gives bonuses to pickpocketing and repairing shoes. The only exception are weapon skills, so you can just pick your favorite. Spoiler alert – like in every self-respecting RPG, swords are the only choice. Although after reading this paragraph you might wonder if it can be called an RPG at all. Listing systems and cool interactions is what I like doing most, yet I can’t be bothered to even list them all here. I wonder why the devs bothered to implement a potion resetting your perk choices. If you can’t sleep because your horse spends 5% less stamina on roads compared to off-roading – there is hope for you in the final act where said drink can be acquired.​
Ah yes, The famous RPG in which the optimal choice is not to roleplay.
 

Grampy_Bone

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-Basilard is far from the best sword-- Knight's sword, St. Valentine's Sword, and Noble's Sword all beat it.

-He complains that crafting gets you the best swords in the game, then one paragraph later says it's not rewarding enough.

-Musa is important to the story (unfortunately). Saving him in the army camp compels him to save Henry from Eric during the Italian Job quest. He also provides the optimal solution for the priest dispute to Godwin.

-There is no issue one-shotting deer and wolves with a good bow/crossbow, good ammo, and good stats.

This here is how you know not to pay much attention to the criticisms in said revio. There is the initial slump after you reach Kuttenberg, but then you get into the new groove and find plenty of interesting quests there. Not so in Bear's Gate III (also known as Divinity: Original Sin III) that just falls off a cliff once you reach the end of act 2. Quest rewards have never been the reason to interact with the content in KCD. You do things because you want to, are intrigued by the premise and want to interact with the game's world. And by the time you reach Kuttenberg, you still have plenty of room for growth. Granted, you are very strong by that point, but that doesn't change that you're nowhere near the level cap. Most of my frequently used skills (with a few exceptions that seemed to grow like on roids, like houndmaster) were in the 12-15 range. Which considering you start at 6-8 with them, isn't that high. I don't know what sort of JRPG-loving degenerate one has to be to grind everything up to 20-30 in Trosky.
I got bored with BG3 in act 1. I put over 100 hours into KCD2 and never maxed a single stat, the only skills I maxed were the ones that are very easy to level (houndmaster and horsemanship) and not super impactful.
 
Last edited:

lukaszek

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-Basilard is far from the best sword-- Knight's sword, St. Valentine's Sword, and Noble's Sword all beat it.
yes to valentine, dont remember noble sword being better and knight sword was bugged

-He complains that crafting gets you the best swords in the game, then one paragraph later says it's not rewarding enough.
i do ramble about economy a bit

compels him to save Henry from Eric during the Italian Job quest
its so random and forced.

-There is no issue one-shotting deer and wolves with a good bow/crossbow, good ammo, and good stats.
hooray, after much investment in 2nd half of the game you can pull it off!

I put over 100 hours into KCD2 and never maxed a single stat
did you make a point of not using any xp boosts or something? Probably not much thievery either? Dexterity, sneaking and thievery were the first ones to reach cap for me.

In the full review our resident purveyor of determinism says archery was great in KCD1 when it was actually unusable, but then says that aiming in 2 is the same, ranged weapons are just weaker. Which is a damn lie, as in the second game you can actually aim your bow and crossbow. So a reduction in damage is justified, as it is now possible to actually hit things.
ive finished kcd1 using only archery, no sword swinging. Against bosses I had to time it right as you must first drop your sword and draw your bow.
 

ZeroooFox

Literate
Joined
Nov 15, 2024
Messages
9
This was possibly the biggest "what a twist" moment for codex and RPG gaming in years.


Because of gay propaganda?

I can't speak for everyone else, but I personally found Vavra's numerous "I got cool cars, bling and money so your point doesn't matter" social media posts extremely distasteful when his whole shtick before was being a small-time passion dev (that was still outspoken). That being used to aid in his constant mockery of his critics, by which I mean his former core audience, is one of the most veil-piercing moments in the industry.

Like holy shit, some people should never have money.
Exactly, Vavra went from "please fund my game because of historical accuracy, we only have traditional characters, churches, historically accurate plants & vegetation, also no lgbt or blacks in our game because there were none in 1403"
To "Historical accuracy & lore? What's that? Meet homo Henry & homo Hans, they are gay now because we have the funds. But you can't go inside churches like KCD1 because we don't have funds for that. Also, don't forget to get lectured by our super important black and jewish npcs on how backwards & evil local Christian white people are."
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
992
For example, in BG3 you start Act 3 and see the glorious titular city. You are max level, fatigued from many hours spent in Acts 1 and 2, but people don’t drop the game there.
Except that this is exactly what I did with the Original Sin DLC. Got so bored in Act 3 that i dropped it and never came back.
 

Tao

Augur
Joined
Sep 13, 2015
Messages
408
For example, in BG3 you start Act 3 and see the glorious titular city. You are max level, fatigued from many hours spent in Acts 1 and 2, but people don’t drop the game there. Powerful equipment is waiting to be acquired, the story becomes more epic, dragons remain to be slain.
This here is how you know not to pay much attention to the criticisms in said revio. There is the initial slump after you reach Kuttenberg, but then you get into the new groove and find plenty of interesting quests there. Not so in Bear's Gate III (also known as Divinity: Original Sin III) that just falls off a cliff once you reach the end of act 2. Quest rewards have never been the reason to interact with the content in KCD. You do things because you want to, are intrigued by the premise and want to interact with the game's world. And by the time you reach Kuttenberg, you still have plenty of room for growth. Granted, you are very strong by that point, but that doesn't change that you're nowhere near the level cap. Most of my frequently used skills (with a few exceptions that seemed to grow like on roids, like houndmaster) were in the 12-15 range. Which considering you start at 6-8 with them, isn't that high. I don't know what sort of JRPG-loving degenerate one has to be to grind everything up to 20-30 in Trosky.

In the full review our resident purveyor of determinism says archery was great in KCD1 when it was actually unusable, but then says that aiming in 2 is the same, ranged weapons are just weaker. Which is a damn lie, as in the second game you can actually aim your bow and crossbow. So a reduction in damage is justified, as it is now possible to actually hit things. The rest of his complaints follow a similar pattern, like misrepresenting some weird civilian kill bug he had as a common thing (my game tracked my kills perfectly fine).

One thing I do agree with him on is the game's infuriating insistence to strip you and mess with your established outfits. Especially since in a few rare instances you get quest clothes that then get autoremoved and your outfits restored. So there is the technology to do it, they just wanted to fuck with you I have to assume.

Yep, end of Act 2, beginning of Act 3 is where I left the game on pause, and a bunch of people I know dropped around that time too
 

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