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Review RPG Codex Review: Torment: The Explorer's Guide

Discussion in 'News & Content Feedback' started by Crooked Bee, Jul 12, 2016.

  1. Prime Junta Self-Ejected Patron Vatnik

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    Then he's a worse GM than I thought.
     
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  2. Septaryeth Savant

    Septaryeth
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    That sounds rather depressing, so essentially the setting is saying that nothing you do truly matters? That everything is inherently random and weird because they won't matter anyway?
    I can see how the approach of "Everything you do will be a speck of dust compare to the unknown mess we called history and be forgotten in the next world" makes some interesting arguments for nihilism in video games, but to have it enforced by a setting that pretty much screams FUCK EVERYTHING is kind of...I don't know.

    Boring? Uninspired? Just like real life. Heh.
     
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  3. Prime Junta Self-Ejected Patron Vatnik

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    I wouldn't do that. I'd play along for the session, then thank the DM politely and tell him that I'll be dropping out of the campaign. It's happened.

    (Improvisation is crucial to good gamemastering though.)
     
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  4. Fenix Arcane Vatnik

    Fenix
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    Interesting argumentations.
    Yeah, P:T (PST) is definitely reminds me Ancient Greek tragedy. Theomachism motives maybe?

    Also
    Huh...
     
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  5. Kem0sabe Arcane

    Kem0sabe
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    From the review it sounds like the setting is just a bunch of weird shit thrown into a blender without any consideration for logic.
     
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  6. Fenix Arcane Vatnik

    Fenix
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    The Game Analists - brilliant and funny. )

    But this change nothing in lack of logic in adra-ruins and adra-this and adra-that, adra here adra there adra everywhere.
    Looks like crutch nothing more.
     
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  7. Fry Arcane

    Fry
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    Has he actually said this? If so... ugh.

    I like the idea of the technological junk of past civilizations and all, but a world in which none of the old tech can be explained is fundamentally irrational and anti-humanist. Might as well just call the tech magic and the old civilizations gods since there's no functional difference if the humans of Numenera's world are stuck in a perpetual state of ignorance.
     
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  8. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    It was pure bullshit, playing the game we learn that Adra is like this super-material made of souls that the ancients used to build magical apparatus and a fucking colossus. Stuff made with Adra is extremely resistant and green:

    [​IMG]

    This is made of Adra, not those ruins.

    "Yo, magical cement" was a smart-ass reply for the grognards after seeing that the environmental artists had no notion of physics.
     
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  9. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    What does that statue remind me of........... oh, yeah.... this: :prosper:
     
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  10. BlackGoat Arbiter

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    I'm working on a game project and everytime I'm drawing out some architecture thoughts of the Pillars half-arches and the Numa-Circus cobblestones has me breaking out into a cold sweat, wondering what I might be overlooking or what I don't know about how things actually work, what is fodder for future Codex scorn, sending me into a spiral of reference image googling seeking historical justification for what I'm making
     
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  11. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Good, fear keeps you on your toes. It's like playing a game with permadeth.
     
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  12. Grauken Arcane Patron

    Grauken
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    There's always a Codexer who will find fault with something, worrying about that is like worrying about dying whenever you enter a car (this is amusing)
     
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  13. Prime Junta Self-Ejected Patron Vatnik

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    I've been working on a game project for two years or so. I haven't yet dared to present it at the Gazebo for that very reason. Worse, it's relatively near-future relatively hard-sci-fi, so I don't even have "adra" or "magic technology" to justify it with (outside a couple of strictly circumscribed areas where I do have these kinds of elements).

    But I will, one of these days.
     
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  14. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    print this and put it within sight's reach for added motivation:

    [​IMG]
     
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  15. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Correct me if I'm wrong, Prime Junta, but I think it would be permissible to explain the functionality of specific technological artifacts on a piecemeal basis. It's only the full context of past civilizations that you can't reveal.
     
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  16. Prime Junta Self-Ejected Patron Vatnik

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    They have repeatedly stated that official Numenera products will never reveal anything about the past worlds/civilisations, or explicitly state anything about the original design or purpose of any of their artefacts. They're only described in terms of appearance and empirical characteristics. Sometimes the original purpose is readily inferrable though: to pick an example from T:ToN, a buried spaceship with the engines now serving as power sources for a forge. But that's as far as it goes.
     
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  17. Florian Gheorghe Arbiter

    Florian Gheorghe
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    But maybe there is still hope for the game right? I was sure from day 1 that it won't be a mach for PS:T but maybe it will be at least more interesting then Pillars of Eternity. I don't want a weird game for the sake of being weird :( I do like what I have seen so far in the Beta thought.
     
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  18. Prime Junta Self-Ejected Patron Vatnik

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    As I said in the review and many times here, I like the beta a lot, especially after they revamped the intro. I don't know how Torment-y it's going to be, ultimately, but it's a very good game in its own right. The incoherent setting won't ruin that; it just means it won't contribute much.
     
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  19. Brother None inXile Entertainment Developer

    Brother None
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    That approach will likely add a lot of time to your gamedev cycle without adding a lot of quality. Someone is always going to find flaws in your game, what's important is being able to iterate when such feedback comes in. Fail early, fail often is key to gamedev. RPGs, especially great ones, are too complex to try to plan and account for everything.
     
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  20. Excidium II Self-Ejected

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    You forgot Wasteland 2's unrealistic european railroad car model.
     
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