Sensuki
Arcane
I know debating with Roguey is pointless as most of the time it's an argument against a wall of quotes that the poster may or may not even agree with, or a paraphrasing of what the poster thinks might be a popular opinion.
I know debating with Roguey is pointless as most of the time it's an argument against a wall of quotes that the poster may or may not even agree with, or a paraphrasing of what the poster thinks might be a popular opinion.
Personally I think Tyranny is basically what happens when developers without old-school sensibilities attempt to make an oldschool game. It was obviously made by a B-team.
The only thing that I don't care for is the armchair theories about how nu-Obs is fucked because their new writers are English Lit grads who post about race relations on Twitter and want to shove their vaginapolitik into video games or whatever, because either I missed nu-Obs writers spewing about that in or out of their games, or there isn't any. Hence: the hypothesis remains more simple incompetence, until proven otherwise. (I don't see why 'they are incompetent and signs aren't good' is 'excuse-making' either...)
Keep sucking that Vinney cock Lurker Queen.
Doesn't this hurt your point since Baldur's Gate sold double (or maybe triple) what Torment did?Yet that's always how it is.
Your pie in the sky dreams just can't be consistently replicated in reality. The first two chapters of Baldur's Gate are lousy. Torment past Sigil is a drag.
Morrowind yeah... I think that would be the closest to a custom spell system like this but the one from Tyranny is not tied to mana but to cooldowns so the strength vs reduced cookdown vs extra effect or range really make it fun, plus I was mostly refering to party based games like thisInvictus have you played morrowind or even Two Worlds? Arguably better spell creation they had.
Doesn't this hurt your point since Baldur's Gate sold double (or maybe triple) what Torment did?
To your other point, Torment also had the Fortress of Regrets which people love.
Invictus have you played morrowind or even Two Worlds? Arguably better spell creation they had.
On the note of not even having the motivation to 'borrow' Tyranny, just recently got a call from a friend,
if I ever heard of the game Fallout, and what a great rpg it is. This ended in scraping the essential mods
together, explaining how to install them, to someone who doesn't how the find folders on his hd.
I'd never put up with this, if it were for anything else. Following was an introduction to Planescape
Torment, which he didn't know also. Now I'm getting constant messages of excitement.
Imagining experiencing Fallout and Planescape for the first time again... And then, after all
will be done, there will come messages of excitement, about Pillars and Tyranny, from which
he already heard, from 'the original folks behind the classics'. I will be there, when the tears come.
Spell creation yes, but having higher skills in particular magic schools do make a difference in the success rate of a spell tooThe problem with spell-creation in Tyranny for me that it depends on one skill alone - lore.
You need to train lore for any character, and that's it.
It can be a good system if they'd diverse skills for it.
The repetition is more reminiscent of Dragon Age 2, to be honest. And I don't hate Tyranny, even if it is one of my least favorite Obsidian games.Looks like Dragon Age: Origins all over again.The end result is that you will cycle through each character, click the shiny buttons, wait until the cooldown ends, then click them again. And again. There is no thought, there is no reason.
Thanks for the review, Tigranes!