felipepepe
Codex's Heretic
Ok, let's do this. All the way to 101.
If you somehow missed, the results of our newest poll is here: https://docs.google.com/spreadsheets/d/1aJ9SdqrDHU13PfLD2mwCeFhw6RoX_iMa8ZshNdZxEz4/edit?usp=sharing
Now we need reviews for:
- Pathfinder: Kingmaker
- Dragon's Dogma: Dark Arisen
- Divinity: Original Sin 1
- Divinity: Original Sin 2
- Kingdom Come: Deliverance
- ELEX
- ATOM RPG: Post-apocalyptic indie game
- Pillars of Eternity
- Battle Brothers
- NieR: Automata
- Dark Souls III
- Kenshi
- Might and Magic II: Gates to Another World
- Diablo
- NEO Scavenger
- Prey
- Expedition: Vikings
- Space Rangers: HD
- Tales of Maj'Eyal (ToME)
- Gothic 3
- Realms of Arkania I: Blade of Destiny
- Undertale
- Tyranny
- Might and Magic X: Legacy
- Ultima VI: The False Prophet
- Lords of Xulima
TWO reviews for each.
They should be around 1,000 characters ion length, quickly saying why you think this game is great and should be played. For stuff like Dark Souls, PoE or Divinity, it would be cool to say why you think this is the best entry in the series.
Here's some examples of reviews I think are very useful:
You can check more at the original Top 72 RPGs list: https://rpgcodex.net/content.php?id=9453
If you are interested, just start writing.
If you somehow missed, the results of our newest poll is here: https://docs.google.com/spreadsheets/d/1aJ9SdqrDHU13PfLD2mwCeFhw6RoX_iMa8ZshNdZxEz4/edit?usp=sharing
Now we need reviews for:
- Pathfinder: Kingmaker
- Dragon's Dogma: Dark Arisen
- Divinity: Original Sin 1
- Divinity: Original Sin 2
- Kingdom Come: Deliverance
- ELEX
- ATOM RPG: Post-apocalyptic indie game
- Pillars of Eternity
- Battle Brothers
- NieR: Automata
- Dark Souls III
- Kenshi
- Might and Magic II: Gates to Another World
- Diablo
- NEO Scavenger
- Prey
- Expedition: Vikings
- Space Rangers: HD
- Tales of Maj'Eyal (ToME)
- Gothic 3
- Realms of Arkania I: Blade of Destiny
- Undertale
- Tyranny
- Might and Magic X: Legacy
- Ultima VI: The False Prophet
- Lords of Xulima
TWO reviews for each.
They should be around 1,000 characters ion length, quickly saying why you think this game is great and should be played. For stuff like Dark Souls, PoE or Divinity, it would be cool to say why you think this is the best entry in the series.
Here's some examples of reviews I think are very useful:
MicoSelva: Generally considered inferior to its much-acclaimed sequel, Baldur's Gate has you embark on a journey through the Forgotten Realms' Sword Coast to experience a story that is both personal and world-changing. And by Sword Coast I mean every square foot of it because, while not being truly open world, the game has a huge number of wilderness locations. For most people, the sheer vastness of the world and the relatively low density of content are BG1's major flaws, but some, myself included, consider these traits to be an advantage over Baldur's Gate 2's rather artificial quest overload, as it makes the world feel more believable and alive.
Granted, the dungeons in this game are much less interesting, the fights much less epic and the loot much sparser (again, a good thing in my book), but the adventure is just as true, if not more.
Grunker: Modern stealth games and Deus Ex-likes make one core mistake in their design. This mistake is the most apparent in Arkane Studio's Dishonored, but it can, in one way or another, be found in almost every stealth game since 2004. They ask you to focus on either stealth or combat.
What made Deus Ex so mind-blowingly awesome, such a hallmark of gaming, is that it asks you to decide, for each single obstacle you face, which approach you want to use. You're not asked to stealth through the whole game even when combat seems a better approach, or to shoot and kill everyone even when creeping through the shadows would be smarter. It doesn't reward you for sticking to a single course of action during the entire game. It lets you decide.
The fun of being a thief, a secret agent or a similar type of character, is using different methods and skills for different obstacles. Having you play through the game three times while using exclusively a single tactic on each playthrough entirely defeats the purpose of having multiple approaches available. Deus Ex understood what each of its spiritual successors has failed to grasp, and for that, I salute it.
Broseph: The Codex seems split on this game; either you love it to death and praise it as a true successor to the original Fallout games, or you declare it a mediocre but well-intentioned attempt at resurrecting the franchise in a shoddy game engine. I am firmly in the former camp. For all its flaws, the amount of replay value New Vegas offers compared to other RPGs is nearly unparalleled. In most RPGs with factions, you're given the option of doing quest X for faction A or quest Y for faction B. Not so in this game. Almost every quest has multiple resolutions and methods of dealing with it based on your character build, and I especially liked donning a disguise and doing quests within an organization to weaken them from the inside. This is the kind of stuff I always dreamed about experiencing in a computer RPG, but most have never delivered in the way of reactivity as much as this. New Vegas slightly suffers from the loot hoarding, hiking simulator FPS gameplay it inherited from Fallout 3, but it's the best we could have hoped for as a true Fallout sequel in 2010.
You can check more at the original Top 72 RPGs list: https://rpgcodex.net/content.php?id=9453
If you are interested, just start writing.
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