yooow0t
Educated
- Joined
- Jan 21, 2019
- Messages
- 34
I always research the difficulty levels ahead of time to figure out which one I'd like the best but, I usually go as hard as I think I can manage. I appreciate having to be strategic and I also like to do a little bit of research on how to build the most effective characters before hand, so I usually have to turn the difficulty up beyond normal in order to achieve that experience.
That being said, most games handle multiple difficulties very poorly. I am of the opinion that difficulty settings should never effect the time to kill of any opponent but this is how most difficulty settings work. A great example of this is Skyrim. Higher difficulties just amount to playing a game of slash and backpedal, or zap and recharge. You can spend ten times as long killing an enemy on the highest difficulty but there is still no added strategy to the combat.
I'd like to see more games where the following factors are adjusted by difficulty
That being said, most games handle multiple difficulties very poorly. I am of the opinion that difficulty settings should never effect the time to kill of any opponent but this is how most difficulty settings work. A great example of this is Skyrim. Higher difficulties just amount to playing a game of slash and backpedal, or zap and recharge. You can spend ten times as long killing an enemy on the highest difficulty but there is still no added strategy to the combat.
I'd like to see more games where the following factors are adjusted by difficulty
- Lethality of combat
- The speed of healing items
- The cleverness of the AI
- Your ability to save at will
- The existence of time restraints on quests
- The permanency of death
- The necessity of interacting with the economy
- Dialogue and story outcomes