Ever play an RPG which has a certain gameplay mechanic... armor damage, fatigue penalty, limited travel, whatever... that is made completely pointless by another aspect of the game? It makes you wonder how the left hand could have so completely ignored what the right hand was doing. Let's hear about the worst offenders...
Some examples:
Some examples:
- The Outer Worlds has an aspect to the lockpicking stat which requires more lockpicks the lower your skill rank is, yet the game gives you a massive overabundance of lockpicks through randomized loot, making this limitation pointless.
- Dragon Age 2 has an injury system where falling in battle reduces the party member's health until they use an "injury kit," but injury kits are given out through a dynamic system that always gives you more of them when you need them, making the penalty pointless.
- Many D&D style games limit options or stocks based on a "per day" system, but then let you rest anytime you want outside of combat with zero penalty, making anything but per-battle limits pointless.