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- Jun 18, 2002
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<p>It's been 10 long years of RPGs. In our <a href="http://www.rpgcodex.net/content.php?id=200">RPG of the Decade - Developers' Choice</a> we take a look back at the decade that's just been and go over some of the more notable events. We then asked a bunch of better-known developers in the RPG field what their RPG of the decade was:</p>
<p> </p>
<p style="padding-left: 30px;">I mentioned earlier that "choice and consequence" is a catch-cry here on the Codex. Well, choice and consequence is not an ingredient in a Bethesda game. In your typical Bethesda game, you get to role-play everyone. You get to make every choice, typically without any consequences.</p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;">And by God does that make their games hugely successful.</p>
<p style="padding-left: 30px;">[...]</p>
<p style="padding-left: 30px;"><span class="postbody"><strong>Tim Cain:</strong> There were so many good RPG’s released in the last decade that it is hard to choose the “RPG of the Decade”. I am embarrassed to say that I haven’t played some of them, and I only want to nominate a game that I have played. And that list is still large: Baldur’s Gate 2, Icewind Dale 2, Neverwinter Nights, Dragon Age (Bioware is on a roll in my list, you can see), Fable, Deus Ex, Fallout 3, Geneforge. So I am going with a game that captured my imagination and that I played for many many hours, and that I think about when designing my own games. And that game is… </span></p>
<p> </p>
<p><span class="postbody"><a href="http://www.rpgcodex.net/content.php?id=200">Read the rest to find out</a>!</span></p>
<p> </p>
<p><span class="postbody">We're also running a competition. <a href="http://www.rpgcodex.net/contact.php">Let us know what your RPG of the decade is</a> and we'll give a random entrant <a href="http://af.gog.com/en/frontpage?as=1649904300">a free GOG game</a> of their choice. </span>Competition closes 30th April 2010.</p>
<p> </p>
<p style="padding-left: 30px;">I mentioned earlier that "choice and consequence" is a catch-cry here on the Codex. Well, choice and consequence is not an ingredient in a Bethesda game. In your typical Bethesda game, you get to role-play everyone. You get to make every choice, typically without any consequences.</p>
<p style="padding-left: 30px;"> </p>
<p style="padding-left: 30px;">And by God does that make their games hugely successful.</p>
<p style="padding-left: 30px;">[...]</p>
<p style="padding-left: 30px;"><span class="postbody"><strong>Tim Cain:</strong> There were so many good RPG’s released in the last decade that it is hard to choose the “RPG of the Decade”. I am embarrassed to say that I haven’t played some of them, and I only want to nominate a game that I have played. And that list is still large: Baldur’s Gate 2, Icewind Dale 2, Neverwinter Nights, Dragon Age (Bioware is on a roll in my list, you can see), Fable, Deus Ex, Fallout 3, Geneforge. So I am going with a game that captured my imagination and that I played for many many hours, and that I think about when designing my own games. And that game is… </span></p>
<p> </p>
<p><span class="postbody"><a href="http://www.rpgcodex.net/content.php?id=200">Read the rest to find out</a>!</span></p>
<p> </p>
<p><span class="postbody">We're also running a competition. <a href="http://www.rpgcodex.net/contact.php">Let us know what your RPG of the decade is</a> and we'll give a random entrant <a href="http://af.gog.com/en/frontpage?as=1649904300">a free GOG game</a> of their choice. </span>Competition closes 30th April 2010.</p>
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