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deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
ITS OK! The MC client finally started to work....five minutes AFTER the shit exploded....

Whoever programmed the network protocols should be shot.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
Luzur said:
so thats what you meant with the PM? LOL i thought you where trolling.

anyway i cant since i need to downgrade minecraft.


Use minecraft nostalgia.
 

Muty

Prophet
Patron
Joined
Apr 8, 2009
Messages
1,462
Wasteland 2 BattleTech
Occasionally Fatal said:
Nominating Smart Moving for being added to the server at some point.

Its ported to bukkit and I was thinking if I should add it, some of the stuff in the mod sound retarded, but the core stuff seems pretty solid. I'll add it, but I really don't want to push out another update before 1.0. Lets see what's going to get an update in the following weeks first.

Luzur said:
so thats what you meant with the PM? LOL i thought you where trolling.

anyway i cant since i need to downgrade minecraft.

http://www.minecraftforum.net/topic/106 ... algia-104/

deus101 said:
ITS OK! The MC client finally started to work....five minutes AFTER the shit exploded....

Whoever programmed the network protocols should be shot.

You don't really expect anything else from java do you?

deus101 said:
http://www.minecraftforum.net/topic/821587-100-simple-physics/


Not compatible with forge yet...but....come on...You aren't pussies are ya :smug:

Looks awesome, but I bet that I'll need to steal a mainframe from somewhere to run the server on it without horrible lag.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
http://forum.industrial-craft.net/index ... eadID=3047

New update for IC.

IC still uses 1.8.1 and the 1.0.0 update will probably take a week or three.

There are some quick fixes comming up for IC.

So Muty....do your thing.....a small update for 1.8 stuff until we wait for the 1.0 hurdle.

Maybe even include BC 3.0.0 version that is still in 1.8.1 unlees they are to buggy, or there is not version for the minimods.

Also Elorams might soon come with a new versionf of RP2 but might be 1..0.0 release Im not sure. (Edit the 1.81 update for RP will come first.)




Also...the modular forcefield addon is awsome http://forum.industrial-craft.net/index ... eadID=1292
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
Bah! Red Power Updated to 1.0 first....

Guess we'll have to wait for that.

When IC updates to 1.0 we...that is Muty, can do a big ass update to 1.0.1 and all the mods.

Its not like we don't have new toys to play with until then with the IC and railcraft update.
 

Muty

Prophet
Patron
Joined
Apr 8, 2009
Messages
1,462
Wasteland 2 BattleTech
IC 1337 was buggy as fuck, a hotfix came out today, but its still not ported to bukkit. The guy working on the port said that he'll get it working for tomorrow most probably so I'm aiming for a late thrusday/early friday release.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
OY muty! Update!

I need proper BC pipe support for the reactor
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
And minecarts with cheast DISSAPEAR!

GAH everything I DOO!
 

Muty

Prophet
Patron
Joined
Apr 8, 2009
Messages
1,462
Wasteland 2 BattleTech
Working on it right now, but I'm having some problems.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
gallery_148_3_1906.jpg


Wheres tah update?
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
man I can't get this to work.
I just get a black window when I start MC after installing the mod pack.
mods suck.
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,036
Location
Grue-Infested Darkness
Zed said:
man I can't get this to work.
I just get a black window when I start MC after installing the mod pack.
mods suck.
I had some trouble initially but got shit working by
1. Deleting the .minecraft folder
2. Reinstalling minecraft to latest version
3. Using minecraft nostalgia to downgrade to 1.8.1
4. Installing modpack

If you did that and the game bugs out, err, dunno?
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,926
Does the installer delete the META-INF folder automatically? If not, do that.
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,036
Location
Grue-Infested Darkness
I made a sort of a test setup in creative mode for the fisher machine and someone explain to me why this shit wont work:

B1IyZ.jpg

Batbox receives power just fine, but the energy link machine doesn't transfer the power to the pipes so the fisher machine would work. Why's that? I tried switching the pipe to different sides of the fisher machine, so that's out of the question.
 

Temaperacl

Erudite
Joined
Oct 22, 2002
Messages
193
The side with the circle on the Batbox is the output. All the other sides are input. Use a wrench and right click the bottom (the side with the wire to the energylink) once. This will change the output to the bottom.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
Correction: Use an Industrial Craft wrench - I don't think the Redstone Power wrench works on IC stuff.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,926
Been a while, but I think you have the energy input in the fisher output slot, too. That wouldn't work for obvious reasons.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,926
The fisher output slot. I don't think you need the redstone engine, either, it should send them out automagically.
 

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