crpgnut said:Oblivion is the only game on the list that I'm dying to play. The rest hold middling to little interest for me.
Gothic 3 could be good, but I like playing mages and mages are seriously gimped in those games at the beginning.
If Ubisoft revealed that they had a developer for Might and Magic X, that would really get my attention. MM is my favorite series of all time. I enjoyed all of the games to varying degrees.
Claw said:Huh? What do you know about mages in Gothic III? They announced that magic is "lost" somehow which doesn't bode well for mages.
AHA! Finally I got one of these mysterious foreigners who had trouble with Gothic's combat.Lady Armageddona said:Gothic 3 could use a normal combat (only reason I have not played G1&2 was the crap combat)
Claw said:AHA! Finally I got one of these mysterious foreigners who had trouble with Gothic's combat.Lady Armageddona said:Gothic 3 could use a normal combat (only reason I have not played G1&2 was the crap combat)
So... WHAT IS YOUR PROBLEM?
Gothic's combat was simple, intuitive and a world of fun compared to Morrowind, for example. I have no idea what you call "normal" in a First Person RPG.
The only gripe I had was that the whole control system behaved sluggish and couldn't keep up with the pace of combat.
I don't know how you can judge the combat system of a game you didn't play anyway.
I am sorry, I wasn't aware someone could be so extraordinarily bad at it. The only time I had any real trouble hitting a meat bug was before I found a sword, and even then it didn't take more than a few tries.Lady Armageddona said:Well, if you call a normal combat system one, where I am running for half an hour real time trying to hit a meat bug, and in this half an hour I circled the Old Camp at least twice chasing the stupid thing, I am an S-Bahn and you can ride me free of charge.
Impossible for you, easy for me. Strange, isn't it.PS - Did I mention that the 2nd thing I largely disliked about Gothic is the controls. No, they are not awkward. They are impossible.
Claw said:I am sorry, I wasn't aware someone could be so extraordinarily bad at it. The only time I had any real trouble hitting a meat bug was before I found a sword, and even then it didn't take more than a few tries.Lady Armageddona said:Well, if you call a normal combat system one, where I am running for half an hour real time trying to hit a meat bug, and in this half an hour I circled the Old Camp at least twice chasing the stupid thing, I am an S-Bahn and you can ride me free of charge.
On the other hand, maybe the demo was bugged.
I very much doubt that the Gothic v1.7 (or whatever) Demo was bugged. And I could not hit the bug, cause the stupid controls were really impossible.
Impossible for you, easy for me. Strange, isn't it.PS - Did I mention that the 2nd thing I largely disliked about Gothic is the controls. No, they are not awkward. They are impossible.
The only really irritating part are the vendor controls.
Lady Armageddona said:Gothic 1 is largely unplayable with keyboard.
Lady Armageddona said:Gothic 1 is largely unplayable with keyboard.
The big issue with the combat in Gothic 2 was that, as I said, it was scaled too difficult, especially at the beginning when a wrong move can get you killed at the very start of the game. The game should be much more forgiving of your mistakes early on by putting you up against some very simple opponents to practice against, perhaps in a training ground or sparring room to teach you how to block and parry and when to strike, like a tutorial of sorts, to help you to get the hang of it, and the early monsters shouldn't be so damn hard.