I kinda envy you being able to be excited and drawn into some good game for dozens of hours - I know I can't do that myself, that's why I play something only once every couple of weeks/months. In a way, limiting myself from overdosing on poor cRPGs, I enjoy the good ones like I should - first run of Underrail was fcking amazing experience.
Thanks for proving my point, dude.
You said your first run of Underrail was fucking amazing. So good games still exist. Good games still capture you and give you enjoyment.
Both points can be true at the same time.
We require games to be exceedingly excellent in order to experience the same levels of joy as our virginal years. The drugs analogy works well with video games. The more games we play, the more difficult it is to impress us.
Thanks, that's exactly what I've tried to convey - good cRPGs are still out there, that's for sure, but it's hard to conjure the magic that has been felt during the formative years. Desensitization is the keyword here, hence the drugs analogy - the more you take/play, the harder it is to impress you over time, and you expect/demand the next shot/game to hit you the same way as previous ones.
There are passionates like Jarl, who can find a modern game and enjoy the hell out of it, like you did playing e.g. Arcanum for the first time, but for every guy like him, there are dozens of people here whose expectations went through the roof, just by playing every cRPG for the last 20 years - in that case, the bar for them is so high now, that even if something decent/semi-decent will come out, they will still piss all over it, nitpicking every thing they can find.
Still, that doesn't override the main factor why cRPGs have become routine/stale - retarderd devs/fanbase, consoles, streamlining the shit out of everything etc - the thing I am talking about is just one factor. Shitting on devs is easy, but admitting to oneself that boredom/tiredness has crept in is more difficult thing.
Oversimplification and reversal of thesis.
Talking how lack of innovation, love for detail and general soul that is put to goddamn shovelware is actually sign of boredom or oversaturation is in the line of speak that we would surely like The Last Jedi same as A New Hope if only we were 10 or so.
Surprise, today kids aren't giving two shits about that junk, so it is safe to presume we wouldn't either.
And people are still watching A New Hope.
As JarlFrank said, games we like from the past were not run of the mill or the hundredth reiteration of the same idea.
Sure, I played lots of subpar games, they were interesting at first, but somehow great games remained instead of them.
I don't even remember names of the Dungeon Master or Lands of Lore clones I played.
It is not because I was tired, bored or whatever - they were not on the same level as games that inspired them.
Fallout was like no game before, even if it had influences from all over the place - and at the time I was playing games for more than 10 years, and I played my share of RPGs.
Same with Wizardry, M&M, Baldur's Gate, Jagged Alliance and other greats.
Those were extraordinary games in their time, and they still have their charm and things that work for them despite the age.
Lots of people on this forum like Underrail, Knights of Chalice, Legend of Grimrock, ATOM and some other games that were made in last 10 years.
It is not because they look like something from someones misty past - there is actually something great in them.
The truth is today is much easier to make a game with all the tools and assets, so lots of people are making them and there is a shitload of them.
But it is not easier to make great game, because talent is still rare, so there are few.