LarryTyphoid
Scholar
- Joined
- Sep 16, 2021
- Messages
- 2,233
Ultima 5 has that one shifty companion who'll sell you out to Blackthorn at his castle. He couldn't possibly signpost it any more than he does, though.
Deadfire does this well since many characters are quite loyal to their factions and freak out and leave if you side with another faction. Despite the reputation system companions won't leave out of their hatred for another companion or the watcher which feels like a missed opportunity though.
Knights of the Old Republic 2
That's only superficially true. That's like saying every fantasy story is just a rehash of The Lord of the Rings. Here, let me do it to MotB: the Spirit Eater curse is the One Ring and Myrkul is Sauron.That vid lays out Kotor2's plot as lifted almost verbatim from PS:T, with echoes again in MotB.
Not to mention "having room" is itself arbitrary. If the party size maximum were "soft" because members didn't want to admit more people because this would split the loot too much, and the number of people they were willing to tolerate were dependent therefore on how much loot they were thus taking in, with "essential plot tag alongs" not receiving a share of loot and thus not being subject to this, this problem would go away.but you can't eject anyone to make room since everyone votes no.
This is what happens when you have characters that are otherwise drones, except when they decide not to be after "they" did something.You have to pick a party member to be the assassin. The attempt automatically works, but is risky : it's possible that a party member who really liked the victim will decide to avenge him and kill the assassin.
The best way to avoid that is... to pick the character who likes your target the most as the assassin, something that is completely possible.
It makes a cool story, but honestly, did you play through the rest of the game with just Khalid, or did you work around it somehow?Of course the BG series. One of my all time best RPG experiences was when exploring Durlag's Tower for the first time, Jaheria & Khalid kept getting into arguments with Xzar and Montaron. When I tried to rest, the arguments came to blows. I lost control over the four and they slaughtered each other. Only a very weak Khalid was left standing. I was utter shocked and awed.
Bet you a pair of wedgelike britches he doesn't.When the going gets tough, recruit Tiax. Tiax rules!
Temple of Elemental Evil without circle of 8 mod has recruitable companion stealing loot from player.
That's fucking stupid. They were in a party, and they should leave in case of disagreements. And you should get someone more reliable, like main villain.Of course the BG series. One of my all time best RPG experiences was when exploring Durlag's Tower for the first time, Jaheria & Khalid kept getting into arguments with Xzar and Montaron. When I tried to rest, the arguments came to blows. I lost control over the four and they slaughtered each other. Only a very weak Khalid was left standing. I was utter shocked and awed.
NPCs. Party members are trusty and loyal, doesn't matter what's theirs aligment.Temple of Elemental Evil without circle of 8 mod has recruitable companion stealing loot from player.
When you look at special forces. Do you see special forces starting to gun each other during a mission? Not? Then why would adventures behave like band of idiots?
That's fucking stupid. They were in a party, and they should leave in case of disagreements. And you should get someone more reliable, like main villain.Of course the BG series. One of my all time best RPG experiences was when exploring Durlag's Tower for the first time, Jaheria & Khalid kept getting into arguments with Xzar and Montaron. When I tried to rest, the arguments came to blows. I lost control over the four and they slaughtered each other. Only a very weak Khalid was left standing. I was utter shocked and awed.
When you look at special forces. Do you see special forces starting to gun each other during a mission? Not? Then why would adventures behave like band of idiots?
Fantasy adventuring parties are not military special forces, though. Depending on the context there could be plenty of reasons why a loose band of adventurers and misfits might turn on each other.