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Dragon Age RPGs with solid modding/level design tools?

A horse of course

Guest
I'm getting that itch again.

So Neverwinter Nights obviously had an excellent toolset (although I actually found it harder to mod certain stuff outside the boundaries of the editors than I did similar stuff in the IE) but the base game...isn't really all that worthwhile to mod for.
Morrowind onwards, obviously. I've gotten hundreds of hours out the Skyrim CS (despite being fundamentally broken in certain areas). I heard Grimcock has a good set, but I'm not really interested in the base game. NWN2 toolset was a crock of shit, and base game is even worse than the first so fuck struggling through that. Dragon Age toolset is crap and again, base mechanics suck so I'm not gonna make the effort.VTM: Redemption had a kinda-sorta DM/level editor toolset but as with NWN, it's a bitch to edit stuff outside that.

Any suggestions?
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
NWN and NWN2 are probably your best bet, due to how well documented they are. Plus, older games with simpler graphics means you can put out content more quickly and not worry about making it look so petty.

Can't think of any great options you have missed.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,939
Location
Tampere, Finland
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ToME?
It's written completely in Lua (well, almost) so modding it should not be difficult at all - if you know Lua or are willing to learn it.

No nice toolset to go with it, though. Not that you'd need a toolset for a roguelike.
 

JasonNH

Augur
Joined
Jun 10, 2009
Messages
277
You might want to keep an eye on Divinity:Original Sin, depending on how long you're willing to wait.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
If you honestly think NWN2 base game was worse than NWN1, you should forget about modding anyway. :M
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,234
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SRR is pretty limited, yeah.

There's always wc3 if you're desperate, plus you can find some decent grafix for it if you look hard enough.:troll:
 

slowdive

Bree Arts
Developer
Joined
Nov 1, 2012
Messages
236
IceBlink is the future today! Haha
It is very flexible and will allow you to create almost any environment you can think of depending on the level of artwork you want in your module. The engine and toolset were created based on my many years of experience with the nwn1 and nwn2 toolsets. IB has its place depending on the story you want to tell. Some stories are well suited for IB others may be better with nwn.

I'm almost finished with an Android version of the engine.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
SRR's editor is actually pretty good (in fact, its core functionality seems more powerful than from what I've seen from DOS' editor so far... but DOS isn't released yet, so it's kinda early to tell), its only major weakness is lack of area persistence.

Unfortunately that is a pretty big weakness -- if your planned adventure has areas that the PC/party is supposed to visit more than once, you'll either need to create tons of triggers and global variables to persist the state yourself (clunky and time-consuming) or create alternate versions of the same area depending on progression (static, and a lot of extra work).
 

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