Tavernking
Don't believe his lies
It's uncanny how many RTSs could be made into an intriguing real-time RPG with a few modifications.
I will use Age of Empires 2 as my example here. Set up a 1v1 AI match, the player controls just 6 party members that start out as grunts for one of the teams. The AI sends villagers to chop down trees, mine gold, build farms etc and gives to the players quests to patrol wherever it thinks extra protection is needed. 'Go protect this mine' 'Go and look for the enemy base on the other side of the map'. The player can wander off and explore on their own too, defeating wolves and bears etc, leveling up and scoring some new gear.
As both AI build their bases and armies the AI will start suggesting your party go raid enemy outposts, or join it's own units in attacking the enemy. You're considered elite troops now after all the gear and levelling up. The player could also communicate to the AI where and when to attack the enemy team as well.
Most AOE2 games only last 30 minutes or so, but you could expand the game by having more factions and a much bigger map. The biggest map supported in AOE2 is never even played and is called 'Ludicrious' map size because it takes 20 minutes to get from one end to the other. The player could journey the world as mercenaries, helping factions here and there.
I think the most exciting part of this concept is playing an RPG in an actual living dynamic world. Every villager you walk past ACTUALLY has a job to do. Most RPGs these days give their NPCs daily schedules BUT THIS MEANS NOTHING if they're contributing nothing to the economy. You have to 'pretend' in your head that they're actually being useful. In Skyrim you see the same people working at the mill and chopping wood day after day - never actually consuming natural resources and never actually contributing economically. They'll do it for an eternity.
Also, in this RTS-RPG factions won't attack other factions when some narrative designers thought it was a good idea - it's a dynamic narrative without a storyteller - a faction goes on the offensive and launches invasions when it feels it has the military strength to pull it off just like in any RTS.
Let me know if I'm going crazy or not.
I will use Age of Empires 2 as my example here. Set up a 1v1 AI match, the player controls just 6 party members that start out as grunts for one of the teams. The AI sends villagers to chop down trees, mine gold, build farms etc and gives to the players quests to patrol wherever it thinks extra protection is needed. 'Go protect this mine' 'Go and look for the enemy base on the other side of the map'. The player can wander off and explore on their own too, defeating wolves and bears etc, leveling up and scoring some new gear.
As both AI build their bases and armies the AI will start suggesting your party go raid enemy outposts, or join it's own units in attacking the enemy. You're considered elite troops now after all the gear and levelling up. The player could also communicate to the AI where and when to attack the enemy team as well.
Most AOE2 games only last 30 minutes or so, but you could expand the game by having more factions and a much bigger map. The biggest map supported in AOE2 is never even played and is called 'Ludicrious' map size because it takes 20 minutes to get from one end to the other. The player could journey the world as mercenaries, helping factions here and there.
I think the most exciting part of this concept is playing an RPG in an actual living dynamic world. Every villager you walk past ACTUALLY has a job to do. Most RPGs these days give their NPCs daily schedules BUT THIS MEANS NOTHING if they're contributing nothing to the economy. You have to 'pretend' in your head that they're actually being useful. In Skyrim you see the same people working at the mill and chopping wood day after day - never actually consuming natural resources and never actually contributing economically. They'll do it for an eternity.
Also, in this RTS-RPG factions won't attack other factions when some narrative designers thought it was a good idea - it's a dynamic narrative without a storyteller - a faction goes on the offensive and launches invasions when it feels it has the military strength to pull it off just like in any RTS.
Let me know if I'm going crazy or not.