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Baldur's Gate RTwP vs TB in Baldur's Gate 3 - Discuss!

Discussion in 'General RPG Discussion' started by Lichtbringer, Nov 5, 2019.

  1. Lilura RPG Codex Dragon Lady

    Feb 13, 2013
    Only Silent Storm is mission-based. Not that it matters because it's still RPG and deserves citation when the subject of best combat system is at hand.

    Jagged Alliance 2 has open-world exploration, contiguous world, dungeon crawls, lots of quest-based structure, reactive dialogue, companion-based reactivity, lore, the lot.

    Just because it's tactical turn-based combat is unequaled, you seem to think it's an unfair citation, and therefore resent it.

    But it's a towering monolith of a game in general. It hurts you and others because everything's in its shadow.

    Collective 'Dex rates JA2 in its top 100 or whatever it is, and I rate it numero uno on my blog. If there is an elite RPG in this genre we talk about, JA2 is it.
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  2. NJClaw Ontopolover by choice Patron

    Aug 30, 2016
    Bologna, Italy
    Pathfinder: Kingmaker
    I am gonna play it and if it sucks I am gonna blame it personally on you.
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  3. Lilura RPG Codex Dragon Lady

    Feb 13, 2013
    Also, not sure why you keep mentioning IWD. I like IWD Series as well: rated as 8th best all-time because I like lots of combat, and good combat encounter design.

    But JA2 shits on IWD + IWD2.

    JA2 is the work of broad-thinking visionaries with impeccable taste and coding/design prowess whereas IWD Series is small-time stuff in comparison; basically a combat-mod of BG. You criticize mission-based, but that's what the series boils down to: raid this dungeon, now raid that one. And raid order is almost entirely linear, unlike JA2 + Silent Storm. There is nothing wrong with m-based RPGs, but you should strive for consistency in your viewpoints.
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  4. Kaivokz Arcane

    Feb 10, 2015
    Yeah, you were saying how, objectively, JA2 and IWD are games for casuals. Don’t back peddle because you said something retarded.
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  5. Bopple Barely Literate

    Mar 2, 2020
    It boils down to how much micro-control you need.
    With many characters and classes, there is no way you can control them without pausing every second. It just becomes a total mess.
    Unless you have an advanced machine-learning AI program, you just can't.

    RTwP was viable in BG1&2 because nearly two-thirds of the classes didn't demand micro-control.
    This also applies to PoE series and Pathfinder: Kingmaker.
    Every class in PoE series needs micro-control.
    The Pathfinder ruleset is a 3E variant and doesn't need micro-control for melee classes, either.
    That's why PoE combat was such a mess, while P:K combat was fine.

    If you want to implement D&D5 true to its essence without causing too much headache, there is no way other than going turn-based.
    Last edited: Mar 2, 2020
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