Drazzil said:Ive hated Interplay ever since they sold me an empty box (where there should have been game CDs) in a game I paid 50 clams for. (and then later refused to replace them) Im glad that it seems that Interplay is finally breathing its last ragged gasp.
I was pretty annoyed when I bought Giants, which was a fabulous game that I couldn't play because it was seriously buggy. Then I bought SFC2, which I was longing for because I loved SFC. It was too buggy to play too. My next game was Fallout Tactics, and we all know how ripe with bugs that one was too.
My fondest hope is to see the Interplay execs responsible for Black Isle's destruction fighting with homeless bums somewhere for a warm place to sleep under a bridge.
That would be nice, since it's the IPLY execs that are actually responsible for this whole mess. However, it's most likely the little guys that'll get screwed here and Herve Caen will walk.
With Feargus Urquhart leaving Black Isle, I think at this point the writing is on the wall for Interplay, They have been weighed on the divine scales and found... wanting. Black Isle was pretty much the only thing keeping Interplay going. It wont be long now before Interplay goes bankrupt and they bite the dust. And I feel wonderful about this.
I tend to agree that BIS is basically the cornerstone for IPLY. IPLY was founded on making RPGs and adventure titles, so it's only fitting that a flagship of the company be the RPG division.
BIS made money, and has made money for IPLY for years. There have been a few screw ups, like TORN.. And IWD2.. However, a lot of the brunt of IWD2 can be blamed on IPLY itself, because it was poorly handled post production, and IPLY forced BIS in to making it.
Feargus once stated that they wouldn't use the Fallout engine again after Fallout 2 because he didn't want the division accused of using the same engine too long. Leave it to the IPLY execs to be dumber than Feargus, forcing them to crank out IWD2.