So, despite pre-ordering Yakuza 0 last year, for no reason at all I dropped it after 10 hours. Since I bought Kiwami in Steam sale, I figured why not complete 0 first.
I'm still kicking myself for not finishing it sooner, because it is, undoubtedly, one of the best games I've ever played in my entire life.
This is an incredibly deceptive game. One half of it is underground criminal melodrama filled with death and conflicts, the other half is goofy scenarios that often slide in simple yet effective life lessons about insecurities, unethical activities or simply just the act of pleasing crowds. Among all those is a long lasting tale about hardship and facing every challenge to figure out who you truly is, as a person.
I utterly adore the writing in this game. All the dramas are earned, all characters serve a purpose. It's not about trying to make ends meet in a criminal world, it's about living a fulfilling life that your ideal self craves for. Kiryu and Majima are awesome people, they're righteous, they're strong, they're loyal, they're sympathetic, they share a particular caring attitude towards others that need them, yet they reflect two sides of the coin in this invisible prison that holds them inside. Kiryu might start from the bottom (after being framed), always on the run, yet he never breaks mentally, he always has his allies on his back because of his loyalty, and he used his earnest trait to make the right thing. Meanwhile, Majima started under the classy, baroque lights of a cabaret club, his suave and intimidating look gives off an impression that he's not a guy to mess with (and he is, for a good reason), but the reality is he's leased like a dog by the people who jail him inside Sotenbori. Despite that, he still prefers, again, the right thing over his own concernment.
These characters sound flawless on paper, but the story tackled this issue by throwing them in very, very unfortunate situations that brilliantly elevate the emotional impact. Kiryu was written to be a role model. Majima was written for the audience to relate to. They have plot armor? No worry, we as the audience now feel all the hardship that requires an immensively strong will to come through. Kiryu can bicycle 1000 dudes without dropping sweat, but that's far from the hardest challenge he has to face in the story.
Even outside of all those, I still find a lot of amusing design decisions inside this game. It's a story that put criminals at the centric place, yet unlike other open world games, you can't cause mayhem by yourself - the game brings mayhem to you so you have to face it passively.
Honestly there's so many things to love about this game that I just can't pick which one to highlight. Maybe it's the wildly engaging minigames? The impactful effects that give combat QTEs a carthatic taste that never wears off its novelty? The emotions behind those karaoke songs? Anyway, this is my reaction when my friend told me this is peak Yakuza and older games can no way fulfill my expectation after playing it.
But that doesn't mean I suddenly stop loving it. God damn it Majima why are you so likable