Vexxt
Educated
- Joined
- Feb 6, 2018
- Messages
- 67
Yeah I have no clue what they are thinking, but they are going about marketing this game all wrong.
STALKER players are PC gamers, and typically more towards the end of the spectrum that really appreciate game mechanics over glittery shit. I mean, let's be honest here, those types are the only ones that could deal with the launch issues, euro-jank, etc. in order to appreciate what was underneath. STALKER has been kept alive since 2010 by the modding community, and the only people still playing or paying attention are the hardcore fans.
Having said all of that, nobody gives a shit about "in engine" "cinematic" scenes with no HUD or actual gameplay. Market the game to your fanbase! Good examples of what the community actually wants to know\see:
1.) At least a screenshot of the inventory screen
2.) Will the game still have lean?
3.) How many weapons? How will attachments work? Will weapons degrade over time?
4.) Will it still have light survival mechanics like thirst, hunger etc?
5.) How many mutants? Factions?
6.) IS it one giant map with no loading screens? Or is it more like CoP with 3 big areas connected?
Again, a few screenshots of the inventory system and a long Q and A answering some of those questions would go a long way -
I mean holy shit....do they really not know who cares most about this game?
Their reveal trailer was a good way to get interest from people that have no clue what STALKER is, so fine - but can we move on?
STALKER players are PC gamers, and typically more towards the end of the spectrum that really appreciate game mechanics over glittery shit. I mean, let's be honest here, those types are the only ones that could deal with the launch issues, euro-jank, etc. in order to appreciate what was underneath. STALKER has been kept alive since 2010 by the modding community, and the only people still playing or paying attention are the hardcore fans.
Having said all of that, nobody gives a shit about "in engine" "cinematic" scenes with no HUD or actual gameplay. Market the game to your fanbase! Good examples of what the community actually wants to know\see:
1.) At least a screenshot of the inventory screen
2.) Will the game still have lean?
3.) How many weapons? How will attachments work? Will weapons degrade over time?
4.) Will it still have light survival mechanics like thirst, hunger etc?
5.) How many mutants? Factions?
6.) IS it one giant map with no loading screens? Or is it more like CoP with 3 big areas connected?
Again, a few screenshots of the inventory system and a long Q and A answering some of those questions would go a long way -
I mean holy shit....do they really not know who cares most about this game?
Their reveal trailer was a good way to get interest from people that have no clue what STALKER is, so fine - but can we move on?