Forget about CoC, Anomameme and their many variations. Just stick to the good stuff, just play one of the many amazing mods for SoC or CoP.Are they gonna add quests to Anomaly that aren't a total grind? Inventory management is even worse. The whole experience is insufferable.
The real issue with Stalker is that you can only do so much without people producing new levels / maps. I can only think of a tiny handful of Russian mods that add quality new maps. With the need to build the levels in 3d studio, the entry barrier to producing something new for the engine is raised tremendously, I feel.
probably not. But modders of all stripes get really autistic if you want to use their assets. Even asking for permission is a grievous insult. The Stalker modding community is very similar to the Skyrim community in this regard. Lots of inflated egos. Most would rather not deal with the drama.What about the maps used in Lost Alpha? A lot of them are really good, even if LA itself doesn't make very good use of them. Are there legal reasons they can't be used?
probably not. But modders of all stripes get really autistic if you want to use their assets. Even asking for permission is a grievous insult. The Stalker modding community is very similar to the Skyrim community in this regard. Lots of inflated egos. Most would rather not deal with the drama.What about the maps used in Lost Alpha? A lot of them are really good, even if LA itself doesn't make very good use of them. Are there legal reasons they can't be used?
actually they just seem to be mockups made in photoshop
S.T.A.L.K.E.R. 2 Development Update: a Gameplay Teaser and a New Hero
Hi everyone!
GSC Game World here.
The debut S.T.A.L.K.E.R. 2 trailer at the Xbox Games Showcase was all about the atmosphere. We have made quite a bit of progress since July, and we decided to go forward, sharing an in-engine gameplay teaser. That seems like a neat way to kickstart a new year, right?
Just imagine.
A long and tedious road.
The hostile and treacherous Zone.
Unbelievable treasures that might cost you everything. A blood trial, separating your old life from a new one…
It’s time for a taste of how the game actually feels. Fast-paced changes of scenery, ominous landscapes and the ever-present feeling of an inevitable danger.
You’re seeing this world through the eyes of a stalker named Skif— remember the codename, you will hear it a lot. Following the steps of its predecessors, S.T.A.L.K.E.R. 2 introduces a completely new main protagonist. His actions will shape the new grand chapter in the history of the Zone.
The short scene takes place in the ruined school on the outskirts of the dead town of Pripyat. That’s an extremely dangerous place, and nobody would like to be here on their will. Still, the place doesn’t seem completely abandoned: there is a freshly started fire with a guitar nearby. However, Skif hardly has time to acknowledge that: he seems in a hurry. It looks like an inevitable danger is following him.
And here it is: an emission. A signature part of the S.T.A.L.K.E.R. series, a powerful release of the anomalous energy from the center of the Zone. Emission happens from time to time and it’s extremely dangerous: it can kill you in the blink of an eye. When a stalker notices a start of emission, they should hide immediately and wait for the end of it, hoping they can get through. So that’s why Skif is in a hurry: he is certainly looking for cover in the nearby building.
The situation is far from safe, though: the building is half-ruined, and the PDA doesn’t seem to work: the signal is lost. All things considered, it’s easy not to notice someone hiding in the shadows. He does look familiar, though…
Some of our fans may recognize the hardly-distinguishable guitar motive. If this tune evokes your nostalgia feelings, that’s because it’s taken from a “Life Line” song by famous Russian rock band Splean. We found it to fit just perfectly in the scene we created. If you are hearing this tune for the first time, we recommend listening to the full version — it’s sad and moving at the same time. And extremely catchy, if you ask us.
Finally, we would like to finish this update with a development status. We’re progressing smoothly, including Xbox Series X|S versions as well. The aim is to deliver the product of the highest quality possible on every platform it’s announced for. With fast SSD, RTX support (both Series X and S) and 4K-resolution (Series X), we’re pleased to see how S.T.A.L.K.E.R. 2 is shaping up to be the ultimate experience we’ve initially promised.
The exact release date of S.T.A.L.K.E.R. 2 is yet to be announced by GSC Game World. But you can be confident the game will come to Xbox Game Pass on day one. We’re more than excited for all the new Xbox fans to experience S.T.A.L.K.E.R. for the first time.
Thanks for your attention and have and have a truly great year! You’ve deserved it.
https://gamingsym.in/stalker-2-supp...ccording-to-the-pr-manager-of-gsc-game-world/GSC Game World’s PR manager, who is now working on the highly awaited STALKER 2, became a guest on the podcast “Not brought in” Zakhar Bocharov provided detailed responses to several of the hosts’ questions regarding the development of STALKER 2.
Since GSC and Microsoft signed a nondisclosure agreement, Bocharov was unable to respond to every single question, but he did provide some information. One thing he ensured is that the STALKER 2 will be very stable at the release.
- GSC wanted to make a sequel on the original X-Ray engine, but it is outdated. The developers sifted through other options for the actual engines but settled on the Unreal Engine.
- GSC calls mod support a priority and will try to implement it already in the release version of the game. The modding community is very important for developers. Support for mods on Xbox is also being explored.
- Bocharov promised that STALKER 2 on release will be much more stable.
- The life simulation system A-life has become “more meticulous and more detailed.” All interactions between factions, monsters, NPCs will take place even while the player does not see it. “A-life 2.0 is a different level of performance. We’ll pay enough attention to it closer to release. It’s a wildly cool system that works really well and there will be something to show. “Bocharov gave an example of a fight between wild boars, the consequences of which the player can see. He did not disclose what would really work “at a new level”.
- The open world of the Zone will offer a “non-linear storyline with a huge number of branches and different endings.” It is promised that the Zone will match the scale of history. The single-player mode is the main one in STALKER 2.
Call of pripyat has new vegas like endings instead of like SoC which is either pick one out of several endings <_>If somehow they manage to release something (anything, really) that's a win in my eyes. With a few exceptions, most of the dev team seems underexperienced and underskilled for such an overambitious project such as this (I mean, "one of the biggest, seamless open-worlds to date"? Non-linear story featuring C&C, branching and multiple endings? An improved A-Life system? Get out of here, stalker!). If LinkedIn is anything to go by, GSC is also understaffed in many areas. No wonder the Metro series book writer is always roasting/mocking them any chance he gets.
Call of pripyat has new vegas like endings instead of like SoC which is either pick one out of several endings <_>
Maybe they can pull it off