laclongquan
Arcane
Lots of autists in this thread.
It's a psychological RPG. Part of those who have an interest when you say that word are going to care because of personal reasons. Self-selection.Lots of autists in this thread.
Although I haven't been clinically tested, I wouldn't go denying this on my part.Lots of autists in this thread.
Guilt of survival.
These games with CYOA mechanics all look great in trailers, but most of them have bare bones repetitive gameplay and bad writing. Do you guys remember ICY? I’m having an ICY déjà vu here, but I hope that I’m wrong though.
I think we agree those are universal emotions
That is some bullshit studies man. No sense of time lol? You know there's the fucking sun marking it? Seasons (which you need to plan for or die)? The town / church bells, etc. Of course they had a fucking sense, even animals do, and some have a long memory. And personality? Remember Jesus, Ceasar, Spartacus? Why would you if they had no sense of self? Even slaves did.I remember a lesson in cultural studies, or was it about history of GB, in short lecturer said that in Middle Ages people hasn't sense of time or personality maybe, something about that people who have long been away from home, when they returned, their relatives did not recognize them as relatives. Something like that.
But walls do not bring peace
Stopped reading there
It was long ago, so I possibly just retelled it wrong.No sense of time lol?
I am sure survivor guilt always existed
Didn't played it yet, though I like Vogel works an this particular engine he used.but rather honor/shame culture
Fenix, about our relation to labour.
That' pretty obvious, and has been highly researched. When you do something you need, or your family/friends needs to survive, it is rewarding, because it strengthens your relationships, and yourself, because it's success vs adveristy. Hunting/gathering was like that, even if it wasn't always fun. Later, artisans who worked on one thing from start to finish, say on a pair of boots, and maybe knew the person who bought and and wore them, could feel a sense of pride and achievement in the finished work.
Nowadays most work is doing something you don't need, benefiting people you don't know, and you might just be a gear in a chain of production on one item, so you can't feel tangible achievement or fulfillement. Even art stuff, either you're marginal / indie / might be throwing your life away, or your movie/game for example employs hundreds of people who get no recognition aside form money. Faceless work is the norm now. Almost everyone is a mercenary, work's just a mean to get abstract money. And everyone's usually replaceable, lowering pride and feeling of achievement. It's now considered very lucky to do something you even like, which says a lot about the situation.
The gameplay of work is is dire need of improvement. But something like work/lifestyle designers for the whole of society (the game we all play) is unthinkable right now.
I don't think so. I even doubt it will ever happen.It's actually easy to solve
I don't think so. I even doubt it will ever happen.It's actually easy to solve