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Indie Sands of Space - sci-fi turn-based RPG (in development)

Discussion in 'General RPG Discussion' started by CryptRat, Sep 6, 2017.

  1. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    indiedb : http://www.indiedb.com/games/sands-of-space-turn-based-rpg
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    lolwat
     
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  3. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
    Joined:
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    Location:
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Another month, another Slavout. If the writing in the game is anything like the writing in those blips then this is gonna be interesting indeed. :M
     
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  4. *-*/\--/\~ Arbiter

    *-*/\--/\~
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    And still, it will probably be better than any would-be fallout from craphesda.
     
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  5. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Planet Trappist.

    :hmmm:
     
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  6. wyes gull Learned

    wyes gull
    Joined:
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    What a magical combination of words. I instantly got all warm and fuzzy.

    And hey, it doesn't look half bad. Sure anims and sfx could do with some work but hey...

    :kfc:
     
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  7. dmonin Arcane Patron Developer

    dmonin
    Joined:
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    Make the Codex Great Again!
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  8. dmonin Arcane Patron Developer

    dmonin
    Joined:
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    Make the Codex Great Again!
    Hello!
    Is that OK if sometimes I will post some updates here?

    It's been over a month since the last update and thats what I have now:

    1. Speech bubbles added! NPC shows random phrases now!
    2. Added path highlighting and path cost. I mean it's in combat mode of course.
    3. Dialogs! We have a dialogs! But UI will be modified in a future.
    4. Added action pie menu!
    5. Combat mode improvement - now you can hit the enemy through a window, glass etc. Yeah!
    6. Barrels now are explosive, just hit them and it will show the holy fire!
    7. Fixed bugs. You really don't want to know what it was.

    And here you can watch a video with latest features:

     
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  9. dmonin Arcane Patron Developer

    dmonin
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    Make the Codex Great Again!
    Hi! I know it's not a Underrail with a map news and not an Atom with Early Access news but I just want to post new small update to show that progress exist :D

    Right now working on new monster - Derelict. Derelict it's muted human living in dark places such as caves and urban sewage. Also inventory and other features still in progress.

    [​IMG] [​IMG]
    [​IMG]

     
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  10. Feyd Rautha Cipher Patron

    Feyd Rautha
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    Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    why do they wear clothing?
     
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  11. dmonin Arcane Patron Developer

    dmonin
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    Make the Codex Great Again!
    Thank you for reply. Because it's most a concept not a final model. I'm not a professional modeller. But I suppose for the technical demo those creatures are ok. When basic game mechanics will be finished (inventory, dialogs, combat etc.) I will spend my free time to increase my experience with 3d modelling organic.
     
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  12. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    Abolutely love the music
     
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  13. Serus Arcane

    Serus
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    Location:
    Small but great planet of Potatohole
    Honestly any description that says "X turn based RPG" where X is a description of the setting and is NOT ="fantasy" would make me answer in a positive way.
     
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  14. dmonin Arcane Patron Developer

    dmonin
    Joined:
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    Make the Codex Great Again!
    Thank you! Yes music is very important for the game atmosphere. And I still thinking that Morgan's OST for Fallout is awesome.

    Thank you! Same for me!
     
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  15. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    That's the effect it gives, pure brooding atmosphere. I fucking love game music like that, and it fits so well with being trapped somewhere, fighting such strange aliens. Really cool project in general too
     
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  16. dmonin Arcane Patron Developer

    dmonin
    Joined:
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    Make the Codex Great Again!
    Hi! Yet another progress of old school RPG with turn based combat.

    Long story short I have added a outliner for objects that player can interact with, new monster Derelict and Psy Derelict with invisible feature, new HUD, ammo reloading, new UI for dialogs and notifications for quests.
    And here the timeline
    1. 00:00 - 02:18 fight with Derelicts and Psy Derelict
    2. 02:18 - 02:54 new UI for Inventory
    3. 02:54 - 03:28 big badaboom


    The outliner works like in Underrail. You can press Tab and it will highlight the objects near the player to reduce pixel hunting. Also the color of outliner is depending on what object it is. For example
    1. None NPC (lockers, stuff on floor etc.) — blue outline
    2. NPC not in battle mode with player — green outline
    3. NPC in battle mode with player — red outline

    As you can see the new enemy Derelict is in a game, two version of him actually. Psy Derelict and Derelict. The Psy Derelict is invisible and he is the leader of group. Thats mean other Derelicts near the Psy Derelict attack with more damage. And if Psy Derelict is dead they become weaker.

    Thank you!
     
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  17. SwiftCrack Arcane

    SwiftCrack
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    The derelict reminds me of the Stranger Things tv show :M
     
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  18. dmonin Arcane Patron Developer

    dmonin
    Joined:
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    Make the Codex Great Again!
    Thank you!

    Thank you!

    Well, "Stranger Things" one of the references :) But main references are still "Aliens", "Screamers", "The Thing", "Leviathan", "X-Files", "Firefly tv show", "Serenity", "Blade Runner" etc.
     
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  19. Bocian Arcane

    Bocian
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    Bump.

    I'm hyped. Any news on the project?
     
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  20. HoboForEternity sunset tequila Patron

    HoboForEternity
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    Location:
    Disco Elysium
    Finally another turn based with hex based tile.
     
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  21. dmonin Arcane Patron Developer

    dmonin
    Joined:
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    Make the Codex Great Again!
    Hi there! Thanks for bump :D

    Project still in progress and I'm working everyday x.x Tired as hell...

    So I'm in a middle of finishing the backend of the game. I mean game mechanics such as maths, stats, fow, perks and quest system and stuff like this. Hard to say when I'm gonna to finish this but I think it will took about a month. And after all of this I'm gonna to work on visual part - new models, visual fx (psy, explosive's etc.)

    So thats why there no any news yet. Except only experimental with fog of war. But when I start working on visual part I will post here more often!
     
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  22. circ Arcane

    circ
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    Looks alright, and none of that 2 ap crap plaguing tb recently either.
     
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  23. toro Arcane

    toro
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    Apr 14, 2009
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    Looks really good.
     
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  24. Sykar Arcane

    Sykar
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    Dec 2, 2014
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    Turn right after Alpha Centauri
    Nice.
     
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