The game's combat system is not exactly turn-based. We tried to approach it a bit differently. It's hard to give an example of another RPG with exactly the same system - perhaps something similar already existed, but passed us by.
While the player does not perform any actions, the world and enemies around him do not move, allowing him to think about his next move. As soon as the player performs an action, the world begins to move. At this stage, events occur in real time: robots run towards the player, take out melee or ranged weapons and begin an attack. The world freezes again when the player completes his action.
As a result, the battle is dynamic, but at the same time there is room for developing tactics and strategy.