I've been wondering. What's your opininon on savegame limitations in games to prevent save scumming. Within the RPG genre this is even more debatable with C&C and other things to consider. I often find myself succumbing to save fagging even if I don't screw up things completely and the result of my actions (combat...) is simply not "good enough" for me(=my party lost some health and I don't want to waste a single one of my hundred potions). I also like to check various branches of C&C meaning I like to load my last position right before a significant action (e.g. talking to NPC) and test all options and then pick the optimal one for my gameplay. Are you afflicted by a similar problem? Do you think it is a problem? Should there be any limitations when it comes to saving at all? What kind? What about the drawbacks? You've got KCD where you have to drink rare savepiss or find a suitable location to be able to save. In some games saving would cost you money. In DS or Diablo 2 there is the checkpoint system with respawn. In JA you can play in Iron Man mode. What about autosave only? Any other system you would consider?