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Screenshot thread

ferratilis

Magister
Joined
Oct 23, 2019
Messages
1,159
Xbox vs PC with a few mods
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catfood

AGAIN
Joined
Aug 28, 2008
Messages
8,492
Location
Nirvana for mice
The Solasta DLC started promising. Who could say no to an honest butcher that needs some meat after all?
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But then it took a step in the wrong direction. Tree hugging elves and shrubbery, pfui Teufel.
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But killing some trolls and orcs restored the spirits of the group.
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Nice placeholder UI.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,342
Since I don't know how to take in-game screenshots of my Duke Nukem 3D playthrough, have some New Vegas.

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Easy Pete valiantly died while fighting the Powder Gangers... that is, he decided to do jack shit to help and was blown up as he calmly walked to the saloon on his usual morning routine. R.I.P.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,342
Doesn't print screen button work?
Nope. But I just googled it, and turns out EDuke32 uses the F12 key. So I'll have some DN3D screenshots for my next post.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,316
Elementalism

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See that temple over there? You can go there. Or something like that.

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Serious Doom

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Bosses that aren't completely shit?
:what:

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Pro tip for this bullet hell boss: Disable the weapon sprite. :M

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Still better story than Doom Eternal.

This is a really polished mapset. I was a bit disappointed by the green episode at first and didn't like the combat. Picking off hundreds of Imps and Shotgunners in gigantic maps isn't exactly peak Doom gameplay. But the other two episodes are much better with more creative level design.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,342
Alright, not the most interesting screenshots because these kind of games aren't the type that give you time to pause and screencap lol.

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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,342
your aspect ratio looks fucked and the game is way too dark
I don't know how bright it is supposed to be. The values are set at the default. I'm running the game on EDuke32 for what it's worth.
Cassar How do you run the game?
 
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Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
5,989
Location
Retaken Potato
Insert Title Here RPG Wokedex Pathfinder: Kingmaker
Hmmm... I'm curious how much personality tags affect the dialogues.
But I suspect most of it is just based on 4 "main characters" the game assigns.

solasta1.jpg
 

schru

Arcane
Joined
Feb 27, 2015
Messages
934
your aspect ratio looks fucked and the game is way too dark
I don't know how bright it is supposed to be. The values are set at the default. I'm running the game on EDuke32 for what it's worth.
Cassar How do you run the game?
If you're using the Polymer renderer, the game might be a bit darker due to the different lighting model, but there are some fairly dark areas in the second episode. As for the aspect ratio, try the toggleable widescreen option in the in-game settings; it corrects the aspect ratio when using a non-4:3 resolution, if I recall correctly.

One thing about resolution in DN3D. I haven't tested it in EDuke32 recently, but in the original version of the game at least one feature isn't rendered correctly in resolutions above 320x200, the kind of green acid or goo the Enforcers can throw at you, which appears as droplets flowing down the screen. They're large and multiple, covering much of the screen in 320x200, but at higher resolutions they often don't appear at all, or just one or two are visible. You can test it by starting the third episode, inputting the god-mode code (dncornholio), and waiting for the Enforcer that gets up to the roof to perform the attack.

Anyway, if it's the first time you're playing it, I'd suggest going with the original version in DOSBox. Those earlier shooters just aren't the same without the background demo recordings in the menu, which source ports can't play because of desynchronization due to changes made to the code.

There's also a reason at least to stick to the software renderer, as the skyboxes don't look right either in the Polymost or Polymer renderer (though it's worth noting that the former was created by the engine's author, Ken Silverman). Besides, true three-dimensional rendering isn't that good for games with sprites either as it causes the latter to feel less like part of the world with actual volume.
 
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