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Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
18,280
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Joined
Sep 25, 2018
Messages
385
Location
Pink Pony Planet
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God Eater 3. Marvelous did a fantastic job with the series. The combat was significantly sped up, polished and improved by an additional dimension of complexity (custom finisher moves), making it extremely enjoyable to play. There's less grind now as it's way easier to get the weapon components and abandoned god arc parts.

Movement is fluid and animation cancelling with steps/parries/specials feels so snappy it's insane.
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The only downside is lowered difficulty: main story content provides almost no challenge, especially if you're playing with a full party, since the AI companions are now insanely strong. If you're an experienced gameur I'd recommend playing the game solo or limiting yourself to one companion for multi-aragami missions. (It's still too easy, soloing GE3 felt easier than finishing God Eater Resurrection with a 4 man party). Post-game content is much better difficulty-wise.

Also lol @ the biggest plot twist happening solely because a child was allowed unrestricted internet access and googled herself :)
 

Arthandas

Arbiter
Joined
Apr 21, 2015
Messages
851
This is right fucked up stuff.
Is the game any good?
I shit you not, this is one of the best survival/horror games I've ever played. Let me paste my Steam rev:

Imagine Berserk with obscurity of Dark Souls, except it's not an action RPG but a turn-based survival game where you need to manage your hunger and sanity, resources are scarce and finite, you never know what to expect around the next corner and combat is super deadly.

+ No manual, no tutorials, no in-game explanations, no handholding... You go where you want, you do what you want and you need to figure out everything yourself.
+ Amazing level of interactivity. There are a lot of items to collect, most of them have obscure or situational uses. You can talk to every single enemy in the game - with surprising results. There are hidden NPCs, hidden questlines, secrets...
+ The combat is serious stuff. You can target and cut off enemy limbs and they can do the same to you. Status effects are deadly and linger until properly cured. Enemies don't respawn and you need to pick your battles.
+ Dark, suffocating atmosphere. Sacrifice companions to dark gods, sever your arm with a bonesaw to avoid spreading infection, get raped or tortured to death...
+ Rewarding exploration with plenty of secrets to uncover. Each dungeon floor has multiple hand-made layout variants randomly selected upon starting a new game.
+ The normal difficulty is pretty hardcore and there's also an easy mode and hard mode with permadeath.

- Made in RPG Maker.
- Horrible English translation. It's like the author doesn't care. Plenty of bad grammar even in character intro texts.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
24,862
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This is right fucked up stuff.
Is the game any good?
I shit you not, this is one of the best survival/horror games I've ever played. Let me paste my Steam rev:

Imagine Berserk with obscurity of Dark Souls, except it's not an action RPG but a turn-based survival game where you need to manage your hunger and sanity, resources are scarce and finite, you never know what to expect around the next corner and combat is super deadly.

+ No manual, no tutorials, no in-game explanations, no handholding... You go where you want, you do what you want and you need to figure out everything yourself.
+ Amazing level of interactivity. There are a lot of items to collect, most of them have obscure or situational uses. You can talk to every single enemy in the game - with surprising results. There are hidden NPCs, hidden questlines, secrets...
+ The combat is serious stuff. You can target and cut off enemy limbs and they can do the same to you. Status effects are deadly and linger until properly cured. Enemies don't respawn and you need to pick your battles.
+ Dark, suffocating atmosphere. Sacrifice companions to dark gods, sever your arm with a bonesaw to avoid spreading infection, get raped or tortured to death...
+ Rewarding exploration with plenty of secrets to uncover. Each dungeon floor has multiple hand-made layout variants randomly selected upon starting a new game.
+ The normal difficulty is pretty hardcore and there's also an easy mode and hard mode with permadeath.

- Made in RPG Maker.
- Horrible English translation. It's like the author doesn't care. Plenty of bad grammar even in character intro texts.
Oh that was you eh
 

Dr1f7

Educated
Joined
Jan 25, 2022
Messages
260
i just spent an embarrassing amount of time making this:

I didn't intend for the thing to move and follow you around (it's supposed to be stationary), but it's kinda funny like that lol
but holy shit guys no joke, 10 hours of raging in blender for a fucking statue my god
 
Joined
Jan 14, 2018
Messages
46,317
Codex Year of the Donut
I'll save you a few hours and let you know the game expects you to replay it over and over. The ending is literally just a loop. Idk if there's changes, when I saw that I just alt-f4'd
Not even going to spoiler it on the grounds of fuck any developer that does that
 

Dr1f7

Educated
Joined
Jan 25, 2022
Messages
260
fixed the statues finally omg that was a pain in the ass


also changed the lighting a bit
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