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Screenshot thread

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I thought so... I bought it lately on GOG, but I'm busy with RTW and GW2 so I didn't play it yet.
 

taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
I should not need to say what game this is.



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Fuck new graphical engines. We need more of that.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
yes. It is worth every penny. Good solid logical puzzles. OK English voice overs. The writing in ENGLISH... at times you will stare blankly at the screen and say WAT?

I'm really enjoying it. <3

Granted I hear if you can speak/read German THAT version is vastly superior. But I don't speak Nazi. :(
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
So it's finally been translated to English? Great for you non-nazi guys! It was a really great adventure game. :love:

I still have to try the prequel/sequel thingie, Die Vieh Chroniken. Already bought it but haven't gotten around to playing it yet.
 

circ

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I should not need to say what game this is.
WOW HOW SHITTY IS YOUR COMPUTER THAT SKYRIMS LOOKS THAT BAD DUDE

Anyway. Finally got around to replaying Shining Force 1 and 2. I completely forgot everything about the plot for 1, most of 2 too, finally when I got to chessboard battle did it ring any bell.

b2ORD.jpg


Nyyjw.jpg

AREN'T THEY ALL??
 

Multi-headed Cow

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I remember absolutely nothing about the plot but Shining Force is pretty much the only JRPG (Except for Planescape Torment) I ever finished. Mostly because I liked the combat, and possibly because I had nothing else to game on at the time except for a borrowed Genesis.
 

circ

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LOL this game. LOL skyway playing this game. LOL CODAX PLAYING DIS GAME. Strength increases ALL weapon damage? How fucking casual can you get? Add to that graphic artists that have never seen a cat or any feline because really.

Is there no graphics option to make it not look like the shittiest of cartoons? I know there's a drought maybe in the gameworld or something, but how can you play this guize? Even the controls are so homo I feel like I'm being made to be a flufferboy for no pay.

78PdA.jpg
 

Kahlis

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I should not need to say what game this is.
I don't mind texture replacers. For me what ruins modded copies of Morrowind are those who replace the models and slather the screen with pixel shaders. Something about those blatantly photographed textures (whether they be the original or replacers), not marred by chunky specular maps and bloom, is really nostalgic for me. I love the look of early 2000's games, with their dim, moody lighting and high contrast, defined low-poly models. It makes everything feel "primeval" or something to me.

uS4jl.jpg

nsu3k.jpg

qn16v.jpg

xV7AS.jpg
 

Tel Velothi

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I should not need to say what game this is.
I don't mind texture replacers. For me what ruins modded copies of Morrowind are those who replace the models and slather the screen with pixel shaders. Something about those blatantly photographed textures (whether they be the original or replacers), not marred by chunky specular maps and bloom, is really nostalgic for me. I love the look of early 2000's games, with their dim, moody lighting and high contrast, defined low-poly models. It makes everything feel "primeval" or something to me.

[pics]

That's just beautiful. Especially first screenshot from Balmora. You can almost feel rain on yourself, unique smell of it, slight coldness and breeze. Not to mention nice rain sound and signs that would sway during rain, because of wind. Morrowind foreva' :salute:
Second screen is nice - especially this overcast/polluted sky. Plants are too green for ashlands though.
Third screen - night is not NEARLY as dark as it should be. There was a mod (p. sure it's this mod) that made you either sleep at inn's during night or if you're brave (or stupid) enough to travel at night, you had to have lantern, torch or light spell on yourself, because it was so dark in the wilderness that you didn't see shit.
Fourth screen - it's a khajiit, right?
Glad you kept the distant land untouched - it's one of those things which defined Morrowind in the atmosphere aspect for me. And also I couldn't stand seeing Vivec from Ebonheart with augmented distant land. It makes feel Morrowind smaller, sadly.
 

Kahlis

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Glad you kept the distant land untouched - it's one of those things which defined Morrowind in the atmosphere aspect for me. And also I couldn't stand seeing Vivec from Ebonheart with augmented distant land. It makes feel Morrowind smaller, sadly.
I never use distant land in Morrowind - it completely ruins the atmosphere. I think once or twice I played with just using a very slight extension of the view distance, like 1.5-2x , but the MGE water shaders and subtle blending of the distant LOD's textures to the actual ones always irritated me so I'd turn it off quickly. I agree that Ebonheart to Vivec is way too far - I think my "calibration point" was at the crest of some hill roughly halfway along the path from Seyda Neen to Pelegiad, and I would see to it that I could not see them both from that position.

And yeah, Morrowind is far more atmospheric than Oblivion in Skyrim in general. Notonly in level design, culture and all of that other sentimental stuff, but even in general nitpicking there was far more detail with the billowing signs/tapestries during storms and the like. Oh, and don't forget the incredibly lifelike NPC behavior, that was completely forgotten in Oblivion and Skyrim:

EnpwZ.png


You know, they would even put their hand down if they were facing away from the direction of the storm. :smug:
 

sser

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These same arguments occur with movies. One good example is the comparison of the original Star Wars and the 1990s trilogy. Sure the later ones are sharper and more vivid and colorful, but in turn they lack grit and atmosphere. Everything becomes too... clean. But for kids who saw the second trilogy first, they see nothing wrong. New eras come, old ones get washed out. For me, Oblivion was the Phantom Menace of games. I think a lot of people who love Oblivion played it as their first RPG -- it was, afterall, one of the newer titles to a new console. Morrowind's dark, alien world was too realized for me to accept the banal, shiny green meadows of its sequel.
 

Kahlis

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A good comparison. I've always been fond of the lighting in movies from the 1970s and early 1980's for some indescribable reason. It has a sort of radiant, long-exposure quality to it:

raider-of-lost-ark.jg.JPG


And speaking of Indiana Jones in particular, I'm reminded of how Last Crusade had so many crisp, focused shots on the characters whilst Kingdom of the Crystal Skull had this horrible soft lighting and bloom muddling all of the scenes.
 

Trash

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I loved Morrowinds art style. Shame the incredibly shit animations killed it for me.


And that's something that Behesda has managed to stay true to in both Oblivion and Skyrim.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
This is why I always preferred Gothic series - Gothic was just as sinister as Morrowind in terms of visual experience, but was a lot more lively at the same time. Moreover it had good dialogues with great voice acting (in Polish version, English was quite bad) and interesting story (though in both games you were an outlander no one wants).
 

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