DDZ
Red blood, white skin, blue collar
Ok Ace Combat.
If you're using the Polymer renderer, the game might be a bit darker due to the different lighting model, but there are some fairly dark areas in the second episode. As for the aspect ratio, try the toggleable widescreen option in the in-game settings; it corrects the aspect ratio when using a non-4:3 resolution, if I recall correctly.I don't know how bright it is supposed to be. The values are set at the default. I'm running the game on EDuke32 for what it's worth.your aspect ratio looks fucked and the game is way too dark
Cassar How do you run the game?
western devs go 5 seconds without making a female character that looks like a man challenge(IMPOSSIBLE)
western devs go 5 seconds without making a female character that looks like a man challenge(IMPOSSIBLE)
Hmmm... I'm curious how much personality tags affect the dialogues.
But I suspect most of it is just based on 4 "main characters" the game assigns.
doing the closeup dialogue was such a massive mistakeThis game truly looks horrifying. On so many levels. The way the party just stands there, both arms strechted out looking completely dumbfounded is just mind-boggling bad. And let's not talk about the god damn stance of that fucking dwarf.
This game truly looks horrifying. On so many levels. The way the party just stands there, both arms strechted out looking completely dumbfounded is just mind-boggling bad. And let's not talk about the god damn stance of that fucking dwarf.