- Mar 18, 2009
Wow even my ace in the hole foolproof plan to get you to play it yielded no result. Well that's it I'm all out of tricks.
Exploration is done much faster thanks to highly increased mobility and really what you're gonna be doing most is getting raped by bosses over and over until you git gud. So you play it for combat or you don't play at all.
the basic principles of good level design are universal.
I get where you're coming from. But as Silva said, trying to judge this game on the basis of Souls games is a fool's errand, and as Cosmo puts it, different type of gameplay warrants different type of level design (and really, almost everything else).I understand what you're trying to convey, but all games with any significant quantity of variegated virtual space/"real estate" (as opposed to merely a flat playing field for a board game, a mostly static UI for a puzzle game, etc.) perforce require someone to design the layout of that space. That's level design, and the basic principles of good level design are universal.
I agree with both of you, albeit partially about the game being sucks as a stealth game. The reasons why it sucks as a stealth game is largely because of two things:
The real problem of Sekiro isn't really exploration or level design, it's the fact they couldn't decide whether to make a streamlined action game like Tenchu or a full-blown RPG. They got stuck somewhere in the middle which affects stuff like the skills and tools - most of them feel superfluous and so does itemization, since a big chunk of the items you find are upgrade mats for tools you rarely need or use. Also the NPC quests are underwhelming and quest rewards offensive. Also some bosses are very, very hard and there's no help from sunbros or NPCs. If you're just an average or somewhat above average Souls player they'll frustrate you to the point that finally beating them after 6+ hours doesn't bring orgasmic relief and sense of achievement but merely weariness and bitter taste in your mouth.
I agree that most people will just try to bruteforce their way with the sword only, but it's very rewarding to explore the prosthetics and they're much more powerful than the average player thinks.
Oh yeah, you just love getting no-lube buttsegs, don't you, eh? You filthy slutMy relationship with this fucking game can only be described as masochistic. I fought Inner Genichiro enough times to commit every single move of his to muscle memory and I managed to beat the cocksucker. I hated every minute of the entire experience and never wanted to do anything similar ever again.
But here I am now, doing Gauntlet of Strength: Severance and getting my ass annihilated by Inner Isshin who makes Inner Genichiro look like a little bitch in comparison. I hate this fucking game so much, why do I keep playing it?
Absolutely yes. During my first playthrough, Lady Butterfly, the Guardian Ape, Demon of Hatred and Isshin were such a roadblock that I had to take pauses between tries to avoid having a mental breakdown. In the end, Isshin broke me to the point that I had to cheese his third phase by avoiding all of his attacks running around like a fool and only retaliating after the big jump that ends with a spear thrust. But that's nothing compared to what the Guardian Ape did to me. I tried his first phase so many times that when he got up for the second one I was paralyzed in fear. I don't deal with failure very well, and dying over and over against a monkey that throws shit at you made me so mad that my girlfriend still has PTSD from me playing Sekiro. The moment Elden Ring came out, the first thing she asked me was to tell her when I was going to face "the monkey" so that she could go to another room.Was the gap in difficulty between your first and subsequent playthrough that gigantic for you as well?
Was the gap in difficulty between your first and subsequent playthrough that gigantic for you as well?