Nathaniel3W
Rockwell Studios
Unlock skills, set up your tactics, send your party into fast-paced battles.
OK, that's it for the marketing-speak. I don't have the energy to sound excited, even over a keyboard. Because I am absolutely insane, I am releasing Septaroad Voyager into Early Access on 1 June. I haven't even tested it thoroughly and I'm trying to get it out to streamers and stuff. I have a good reason for doing this. Or at least, it seemed like a good reason until maybe yesterday. But! I can still salvage the game and my sanity maybe if I could get some help with something. Any weeaboos here want to help me with testing or writing a review on the Codex? There's a free key in it for you. That's all I can offer right now. That, and maybe some gratitude typed out with my last remaining minutes of consciousness.
Um. Some other stuff, because people will want to know what makes my game different. What makes my game different from or better than the games I'm
Infinite dungeons: Talk to the townsfolk to learn legends. Fight enemies to pick up maps, journals, and artifacts. Take the legends and the maps and stuff to the library, and combine them to find the location of a hidden dungeon.
Party of up to seven, all fighting in realtime battles at the same time. This makes battles more hectic than a lot of other games. It's kind of like a World of Warcraft raid if you don't have any friends.
Modding. Totally moddable, with all the source code, and an editor. Some people made a lot of mods for my last game. This game should be even easier to mod, and hopefully some people will have fun doing things I never imagined.
I'm sure there's more, but I'm too tired to think through it right now. I'll be back here soon, hopefully with a new trailer or something, and maybe some more playtesting to make sure the game isn't completely broken somewhere. Until then, any chance I could beg one of you to test it for me? And instead of me telling you why you should play my awesome game, maybe a brave soul could give it a try and write a review, and then he can tell you why you should play my awesome game.
OK, hopefully I'll have more energy tomorrow to tell you some more. Or no, Friday I'm going to busy all day with other stuff. Saturday though, I should be able to get my head above water on Saturday. See you soon.