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KickStarter Serpent in the Staglands Original Campaign Thread

Discussion in 'General RPG Discussion' started by belated, May 28, 2015.

  1. CryptRat Prestigious Gentleman Arcane Developer

    Sep 10, 2014
    What's fun about its combat, in my opinion, is eventually spamming some spell you put all your points into, there's some satisfaction feeling when getting strong because the game is rightfully not easy at the start. I remember using at least one characte with a whip and one with elixirs, I think different weapons really work differently, I don't remember that well.

    Take some notes, use skills, the game excels in quest resolution, puzzles and secrets.
    Last edited: Aug 19, 2020
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  2. Gunnar Savant

    Jul 10, 2016
    The game has a Good and a Bad ending. You're supposed to either play a benevolent god that doesn't kill humans or take sides in their affairs, or a selfish god that uses every power to his advantage. If you want to get the good ending, use the NPCs the game gives you and don't steal their will. Avoid killing humans or completing questlines that take sides in their affairs. It's harder to play for the good ending because you have to give up experience and loot and you have to sneak around in some areas, plus you don't get a customized party of slave soldiers, but perfectly doable and fun to play. Otherwise, just do what you want and you will get the Bad ending.

    There are ways to levelup quickly, abuse steal and some overpowered spells, if you're interested in any of that.
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  3. agris Arcane Patron

    Apr 16, 2004
    The spell system is fun, especially drawing the glyphs. I recall steal was useful, and some quests had unique resolutions around it as well as important NPCs having unique items. I believe I did a mix of whip, magic and glyphs - although the terms used in game are a bit different. There was another glyph that let you assert your will, that one was good as well. Some are obviously geared to alternate quest solutions and seeing more content - pick those.

    also, read the moon lords book. That’s you, the protagonist, and it’s like a great throwback to the 1990s manuals where there is a lot of indirect (and some direct) hints about how to solve things in-game, cleverly disguised as lore and flavor. SitS made me forget PoE and breath a sigh of relief, flawed as it was.

    you’ll need to take some notes too, but it isn’t rigorous.
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  4. Falksi Arcane

    Feb 14, 2017
    Absolutely loving going back to it so far. Thing are flowing better this time, and familiarity with the combat & suchlike are making things way more enjoyable.
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