tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
It's been a great game to test. The core is really good, I'm mostly helping you tune the periphery.Tuluse, I think half the updated mechanics in 2.0 are from your suggestions.
It's been a great game to test. The core is really good, I'm mostly helping you tune the periphery.Tuluse, I think half the updated mechanics in 2.0 are from your suggestions.
should I play darklands
Yes, it's very fun!
As for Serpent, the exploration part will probably be the biggest learning curve — there isn't quest grinding for story and it's very open ended to what you choose to investigate. I guess sort of similar structure to Fallout 1, for an example. All the maps are explorable from the start but for secrecy few people can help you in any significant way, so you're very much on your own. Items are a big part of interacting with the world and for puzzles, so there's a bit of learning curve for that as well, but that's part of the fun.
Skills/spells/aptitudes are all straight forward, though work a little differently than other games (auto-procing) and are used for puzzles at times, so creating or finding a party that meshes well might take some trial and error, especially for mid/late game. At least one spell caster for healing is very much advised.
There will be a separate thing for a brief tutorial, and an intensive manual. Definitely read the manual. I think you'd be fine starting without any kind of prep though, the controls/mechanics are all very simple.
Thanks for the feedback
and an intensive manual. Definitely read the manual. I think you'd be fine starting without any kind of prep though, the controls/mechanics are all very simple.
fuck this shit. preordered.
It's been a great game to test. The core is really good, I'm mostly helping you tune the periphery.
My problem with the font isn't so much the size, the blockiness itself makes it very hard to read. In previous builds you showed there was a smooth easily readable font, could you perhaps include that as an option?
While playing the beta a bit, I ran into some typos, is there a bug tracker to report these to? Or just on your forums?
Hey man thanks a lot!
As for the font I think you're referring to some of our ~KS era UI, which is prior to when we optimized the rendering for all the art and cameras, so this is simply size related. For the reason I mentioned in my previous post a vectorized font just isn't possible, but maybe I'm failing to explain that well. The game is running at say 320x240 (varying on aspect ratio), and because the game window is zooming into that we can't use a vector font or sub-pixel rendering techniques or it will look like a blurry mess, so essentially we're working with DOS sizes.
We're also dealing with a lot of text on that small screen size, which is why we're also not using the typical 2-px thick font used so commonly at that time (I think even in Fallout, if I recall right), we need it 1-px thick. We took some time tonight and completely changed the mid and large fonts to new ones that are much more clear and not so uniformly sized. They have improved the reading clarity quite a bit, we think.
Wanna drop us a teaser shot?We took some time tonight and completely changed the mid and large fonts to new ones that are much more clear and not so uniformly sized. They have improved the reading clarity quite a bit, we think.
Even though I did not back this game I didn't do so with a lot of hesitation. Money was tight. In any case, this is a game that I am looking forward to. All the best to you guys and hats off to you for actually engaging us here on the Codex.
Wanna drop us a teaser shot?
Do you plan to release a demo with the game?
Yes, we'll have a demo up with the first few areas for Windows/Mac/Linux on the site closer to release.