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KickStarter Serpent in the Staglands Pre-Release Thread

Ninjerk

Arcane
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Jul 10, 2013
Messages
14,323
Goddamn, that is one of the better looking, most well-thought and put together Kickstarters ever!

But couldn't they make it turn-based? :cry:
Yeah the first thing that came to mind when the video started was, "Why would you want to replicate that combat?"
 

Infinitron

I post news
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Jan 28, 2011
Messages
99,612
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They've answered the questions of renowned Codex lurker Crosmando:

Creator Whalenought Studios 6 minutes ago
Hi Crosmando - fantastic questions!

- The funding amount is definitely the bare minimum we would need. We have income from previous games and do other freelance work that, with these remaining funds, would allow us to work on Serpent in the Staglands primarily full time up until the release date and stick to our timeline. Otherwise, it would have to continue to either be a weekend project or potentially be stalled altogether for smaller projects.

- We definitely haven't come to you all without a giant portion of development complete, what you did see in the video was all from in-game, none of it was prototype. The timeline image on our page gives a good idea at where we're at, but with a little more polish and testing the game mechanics/ruleset/gameplay are all coded and complete. We're basically at the start of massing content within alpha, including finishing all the spell code/art and character art, but the first district/map is being completed first and foremost.

- The game is not round based; the ruleset allows for any actions (skills, spells, attacks, moving, item usage) to be conducted in realtime, with each of those actions uniquely having a duration, speed, or cast time. In an update we’ll go into more detail, but for physical combat, attack speed is dictated by the speed of your weapon and any buffs/skills you may have, and spells are dictated by the initial cast time, and then proc again every X seconds (spell unique) while you hold it.
 

Haba

Harbinger of Decline
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Dec 24, 2008
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1,872,098
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Not really. Now the actual reason why they look good to us is a bit more complicated.

Hopefully they'll add a bit more diversity into the final game, but if the game itself is good , I won't mind.
 

Infinitron

I post news
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Joined
Jan 28, 2011
Messages
99,612
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Funded: https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands/posts/793497

a35a1e268c6c0e307708dd58686fa493_large.gif
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
I'm not going to back this. As much as I like the concept and what they've shown so far, I'm very skeptical of their ability to deliver, given the very small scale of the operation and the relatively short development process. I'm predicting that the game is going to be content complete, but with mediocre combat and 15 hours or less of gameplay. I'd love to be proven wrong of course, but I'm withholding my cash until I'm otherwise convinced that this is not the case.
 

Galdred

Studio Draconis
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Developer
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May 6, 2011
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Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
It is surprising they ask for that little for such an ambitions game. Even if the content is randomly generated as in Darklands, that is still very little regarding the task at hand (+ randomly generaint interesting contents is quite a huge upfront task). I cannot refrain from backing this anyway, whatever my doubts, the possibility of a Darklands inspired game sounds too good to pass, regardless of the odds.
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
I backed it. Fifteen bucks is roughly equal to five cups of coffee, so if it lasts longer than those five cups of coffee and doesn't put me to sleep, then I'll consider it money well spent.
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
This looks quite promising, here's to hoping that it'll live up to its hype.
 

Crooked Bee

(no longer) a wide-wandering bee
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Jan 27, 2010
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Codexian fundraiser updated: http://www.rpgcodex.net/campaigns.php?id=9 The current goals are $750 and $1000.

You know that pretty Serpent in the Staglands thingy? We're actually running a campaign to raise $1000, with the following rewards, some of them Codex-exclusive:

REWARDS

1. Digital Copy: Everyone who donates at least $15 to the Codex fundraiser gets a digital copy of the game.

2. $500 GOAL: Monster Race

Pledge $500 or more: Besides our undying gratitude for your amazing contribution, you'll get all previous tier rewards, plus the opportunity to work with us to design a race of monsters that inhabit the Staglands coast. We'll discuss with you privately what that can involve, and work to turn your vision into something the Stagland's children whisper frightful tales of in the night. You'll be listed in the credits as a Dungeon Master, and have a special ancient crypt holding your Spirit.​

3. $750 GOAL: 2nd Monster Race OR Personal Island

Since right now you can definitely design a monster, if you get to $750 you can do a second monster, or if we make it to our next campaign goal [= the $25,000 stretch goal] you can theme your own merchant island that can be sailed to.​

4. $1000 GOAL: NPC + minions

If you get to $1000 we'll throw in an NPC with minions on top of the monster or location of the previous amount, you can decide a story/quest to go along with that of course to make it your own.​

Ideas for the monster race so far include:

:rpgcodex: -vs- :mhd: -vs-
x131fxC.gif


(Now that is something the Stagland's children will whisper frightful tales of alright.)

Contributing to this campaign will also get you a new collectable banner you can display under your avatar, just like in the campaigns we've done previously, if you care about things like that.

Donate!
 

veryalien

Educated
Patron
Joined
Jan 9, 2014
Messages
237
Location
Drangleic
Codex 2014
I've decided going forward I'm only backing projects by small teams. More often than not they deliver better results than I expect.

Rimworld and FTL are two examples.

This is why I think Serpent in the Staglands is worth backing.
 

Akratus

Self-loathing fascist drunken misogynist asshole
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Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
I've decided going forward I'm only backing projects by small teams. More often than not they deliver better results than I expect.

Rimworld and FTL are two examples.

This is why I think Serpent in the Staglands is worth backing.

How about backing smart projects, made by people with experience?
 

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