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KickStarter Serpent in the Staglands Pre-Release Thread

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
Yo Whalenought_Joe, you promised us a "big update" for yesterday! What's going on?

>Whalenought Studios ‏@whalenought

Big Kickstarter update tomorrow! Launch trailer, build concept, raffle and more distributors welcome the Staglands!
CFOc5VqUIAAXGqS.png:large
 
Joined
Jan 4, 2007
Messages
1,387
Location
Australia
Shadorwun: Hong Kong
EDIT: Transfiguring Roar , aint that fisting arm getting tired? If not and/or you are ERYFKRAD new fisting vessel ( that sounded wrong ) , you are a real trooper :salute:
He is picking up for my loss of fisting privilege, and thus is he the vessel of anus_pounder, that fount through which all fists are cometh.

Cheers, da_rays! My arms never tire of fisting bros.

However...

They've amputated my fisting privilege, guys.

Have these instead, one for each of you, and one for the spirit of anus_pounder: :bro: :bro: :bro:

On topic: Looking forward to the update.
 

Whalenought_Joe

Whalenought Studios
Developer
Joined
Apr 11, 2014
Messages
215
Location
Nosgoth
Yo Whalenought_Joe, you promised us a "big update" for yesterday! What's going on?

>Whalenought Studios ‏@whalenought

Big Kickstarter update tomorrow! Launch trailer, build concept, raffle and more distributors welcome the Staglands!
CFOc5VqUIAAXGqS.png:large

A comedic series errors led to a short delay, though we're uploading the video to youtube now for the update, so whenever that's done. We have to swap ram around for whoever is doing something more intensive, and mine was bugging out with it by some weird memory allocation AE issues, and then I had to move it all onto Hannah's computer. Things running as smooth as usual now, duct tape all around.
 

Inquisition

Educated
Joined
Dec 28, 2013
Messages
71
A comedic series errors led to a short delay, though we're uploading the video to youtube now for the update, so whenever that's done. We have to swap ram around for whoever is doing something more intensive, and mine was bugging out with it by some weird memory allocation AE issues, and then I had to move it all onto Hannah's computer. Things running as smooth as usual now, duct tape all around.

You got this. The incline may come a bit sooner or later, but it will come.
 

da_rays

Augur
Joined
Jan 23, 2014
Messages
382
Location
Filthy Pub , Quebec City
Duct Tape, anything it cant do?

Is the release date still schedule for the 28th?


EDIT: Transfiguring Roar , aint that fisting arm getting tired? If not and/or you are ERYFKRAD new fisting vessel ( that sounded wrong ) , you are a real trooper :salute:
He is picking up for my loss of fisting privilege, and thus is he the vessel of anus_pounder, that fount through which all fists are cometh.

Thats a rich bit of Codex Lore :obviously:
 

treborSux

Arcane
Joined
Aug 22, 2013
Messages
2,451
Joe, you should change the release date to May 31st to rub your release in Cleve's face.
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
And the update


Hail Spicers!


With the release just a little over a week away, we’re excited to show off our launch trailer! It showcases new areas you haven’t seen before, some new spells, neat puzzles and some of the voice acting from a wonderful VO that will be in the game, so we hope you’ll check it out!

GOG and the Humble Store!
Last week we signed on with GOG to distribute Serpent in the Staglands, and we couldn’t be more thrilled to be a part of their catalog! The game will be for sale there on May 28th as well as on the Humble Store! Getting the game DRM free is something we hold dear to our hearts, and we're excited to have these avenues to distribute the game through!

Getting your rewards from Kickstarter
How you’ll get your rewards varies based on your backer level and which option you chose for the survey, so bear with us as we lay out the different paths:

For $15 and $20 backers: If you chose Steam or GOG: You’ll receive an email on the 27th or morning of the 28th with your key, Handbook (if applicable), and Manual,

If you chose DRM-Free through Whalenought: Around those same times we’ll set up an account for you on our website where you’ll be able to download the game at your leisure. You’ll receive an email notifying you when the account is created. You will be able to login to the Account page after that to download your packages.

For $25+ backers: If you chose Steam or GOG: You’ll receive an email on the 27th or morning of the 28th with your key. We’ll also set up an account for you on our website where you’ll be able to download the Art Book/Making of book and Erlein’s Handbook. You’ll receive an email notifying you when the account is created. You will be able to login to the Account page after that to download your packages.

If you chose DRM-Free through Whalenought: We’ll set up an account for you on our website where you’ll be able to download the game, the Art Book/Making of book and Erlein’s Handbook. You’ll receive an email notifying you when the account is created. You will be able to login to the Account page after that.

Build Concepts
Part of the fun of a classless system is combining skills to create interesting builds for all your party members that work as a unit, and we’ll be showcasing some fun examples over the next few weeks on Twitter to help inspire you to create your own. The first is a favorite for ranged characters, and has some utility options for swapping Pin Shot or any other buffing or battlefield control skill: “The Poison Bombardier,” who's goal would be to proc as much unblockable damage as possible as a strafing archer instead of relying on raw physical damage.

c1c5c452f6b039533d344e75c6878c41_original.gif

We'll be adding Grade 3 Skills and Spells to the Manual soon so you can check all out and get some ideas rolling.

Raffling a Physical Journal!
Comment on our new youtube trailer for a chance to win a handcrafted leather-bound journal! See details here:

cc6b645dc2f2d7732134e36f60a8dce2_original.jpg

Demo & Walkthrough Video
We’ll be back for another update soon with links to our Mac, PC and Linux demos, as well as that walkthrough/combat aid video.

Thanks for all of your support and making this game possible, we can’t wait for you to to start playing!

Cheers!

Hannah and Joe
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I'm just wondering how come this is not :incline:
Or am I just too much of a newfag and I don't get it yet?
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
With the amount of puzzles and lack of handholding, will be like playing the Secret World all over again, with them investigation missions.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
Overland exploration seems to be like in Fallout and you load into a map when you find a location. So how many these maps will be in the game?
I suppose less than BG1 although I hope for a number similar to BG1 (or at least PoE). When we load into a map is there a map system like in BG1 and Fallout where you can see where you are on current loaded map?
 

Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
Sorry that i did not back the game back when you kickstarted it :(
However i will buy it the moment i have money =) Looks great! Thanks for the hard work.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,428
Just popping out of my 8 year lurk to say how incredibly excited I am to play this. It looks absolutely amazing and I'm certain I won't be disappointed.

Thank you, Whalenought_Joe, for putting all this love into a project to share with the world. You sir and madam are some true bros. True heroes of the incline ~ :salute:
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,240
Location
Belgium
:argh:Don't appreciate being told what good builds are! Prefer screwing up 28 times and figuring it out myself...
 

Regvard

Arcane
Joined
Apr 17, 2012
Messages
1,070
Location
Gormenghast
Hipster crap.

We all love old games but there is a not so fine line between capturing the spirit and just being silly. Sure the combat was messy like this in some of the older games but it was mostly a matter of technology as opposed to intentional hipsterism. Those games were fun despite out of control combat, not because of it.

Same thing with the graphics. There is good pixel art and then there is just throwing up on the monitor and creating a migraine inducing mess. Again, we loved those old games despite such graphics. I don't wanna squint and tilt my head to understand what I am looking at when I shouldn't have to in the 21st century.

Anyway, this game reminds me of those hipsters who take their fucking typewriters to Starbucks or psuedo-architects adding Doric columns to new buildings. Inconvenience for the sake of it. 20 years too late.
 

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