-10 creativity points for any character named Belmont.
A favored weapon of sorcerer and monster slayers for their magical properties and usually augmented leathers that aid in these kinds of hunts, whips are valuable and desirable weapons you'll find in specialty shops, and unlikely a town's blacksmith.
-10 creativity points for any character named Belmont.
They're from Chicago, it's obviously a reference to the Belmont Transfer
-10 creativity points for any character named Belmont.
They're from Chicago, it's obviously a reference to the Belmont Transfer
You need to play more Castlevania games...
-10 creativity points for any character named Belmont.
They're from Chicago, it's obviously a reference to the Belmont Transfer
You need to play more Castlevania games...
You have a problem with Ryouta?-10 creativity points for any character named Belmont.
They're from Chicago, it's obviously a reference to the Belmont Transfer
You need to play more Castlevania games...
They also have exploding elixirs you throw at your enemies feet.-10 creativity points for any character named Belmont.
I'm a little bit disappointed that there won't be any spears or pikes since it seems to me like the kind of setting where they would fit right in and people would like keeping monsters at bay, but holy crap, whips? Whips are so rare in this kind of game that I can easily look the other way regarding the absence of polearms.
... swords would be absolutely trash for adventurers. Every successful adventurer should look like an optimized Roman legionnaire, and would steamroll close-ranged fighters with pike and shield.
if... swords would be absolutely trash for adventurers. Every successful adventurer should look like an optimized Roman legionnaire, and would steamroll close-ranged fighters with pike and shield.
I don't get this.
Weren't pikes strengths as anti-cavalry / crowd-control / massed ranks vs massed ranks weapons?
In a 1-on-1 combat, once an opponent gets inside the reach of the pike, the pikeman is in big trouble. He could try and reset his grip along the shaft but that risks getting the weapon knocked away by any half-competent opponent. Unless (Roman legionnaire) he changes to a short sword at that point. Except ... swords are trash. Huh?
I don't get this.
Weren't pikes strengths as anti-cavalry / crowd-control / massed ranks vs massed ranks weapons?
In a 1-on-1 combat, once an opponent gets inside the reach of the pike, the pikeman is in big trouble. He could try and reset his grip along the shaft but that risks getting the weapon knocked away by any half-competent opponent. Unless (Roman legionnaire) he changes to a short sword at that point. Except ... swords are trash. Huh?
Here, for all your sperging needs on the matter http://www.swordforum.com/forums/showthread.php?15697-Sword-vs-Polearm
http://hemaalliance.com/discussion/viewtopic.php?f=3&t=3063
P.S game looks tasty, a pity I missed the kickstarter.
EDIT: one moar link
This example is vs. massed ranks (already covered), not the 1-on-1(~few) type of engagement that your adventurer is typically embroiled in, so ...The Gauls certainly learned that the hard way.