]Thanks everyone for all the feedback and suggestions in v1. We’ve been working on them as you’ve flagged them, and are finishing up the list of bugs we’ve compiled. Quest completion bugs and inventory bugs should also be gone. Duping will be missed. Also of note: you can now play when zoomed with the mini-map (there are 3 scales now). No atk speed check on barrels, either, so you can wreck them all with haste! Still holding out on candle-whipping.
We’ve had a few skill/spell bugs, and we’d like to see more of those the next round if you could start testing more skill combinations. The areas you are in are roughly level 1-3 areas, and we’ve adjusted the EXP needed to level up and the amount given from quests/kills to reflect that. We’ve also implemented the armor combat-ailments, where generally the more armor you turtle into, the slower your attack speed/phys dodge chance. Merchants now have limited/finite items.
We’ll hold off adding the higher level locations in the area until we can get a better idea of how combat is playing out these first couple levels. For a beta version down the road we’d like to give you a quick-start option with a party of pre-made 5 characters with 3 or so levels worth of skill points to distribute, for an easier way of testing all the skills/spells, although for this one you’ll have to start fresh.
Again, thanks much for digging into the game thus far, your input has been very helpful. The Carrion god would be most pleased.
Complete update list:
* ENEMY: Additional wildlife enemies
* ENEMY: High-level spiders
* ENEMY: Children spawning in town
* ENEMY: Plebs conversations imported
* ENEMY: Arbiters spawning in town
* INV: Kitchen knife/Frying pan now weapon equips
* INV: Duping with party members fixed
* INV: Incantation Book displaying available curses from skill lvl
* INV: Imp jar added
* INV: Incantation Book added
* UI: font bitmaps updated to be more readable
* UI: larger font used only for headers
* UI: Journal scroll, “recent conversations” more organized.
* UI: Fullscreen supported
* UI: Removed graphic Anomalies when moving (needs further testing)
* UI: Camera movement updated (needs further testing)
* UI: new overworld map art and functionality (needs further testing)
* UI: Tooltips on everything
* UI: More notifiers in game feed (barrels/caught stealing/etc.)
* UI: Options menu opens up with ESC
* UI: Can type all letters into save boxes without being disrupted
* UI: Stat reset button during Character Creation
* Skill: Can cast spells on portraits
* Skill: Woodwise conversations imported for smarter animals
* Skill: Agile fighting fixed
* SKILL: Explosive elixer now doing unblockable damage
* Skill: Assassin damage augmentation fixed
* Skill: Slayer damage augmentation fixed
* Skill: Blood Cocoon procs slightly faster at skill lvl:1
* Game: Dual-conversations fixed
* Game: NPC do not wander away during conversation
* Game: XP at end of quests
* Game: Quests starting/completing triggering properly
* Game: No atk speed check on barrels
* Game: Group-exiting sub-maps smoother
* Game: started emeralds more appropriate, convo changes related
* Game: Mob saving, won’t spawn on top of player location if loading
* Game: Can rest at inns to switch day/night and fully heal
* Game: Merchant items fix, now limited
Cheers!