Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
Thanks! Yeah, that's the feeling I got from the original KS pitch, and it makes perfect sense. Higher budget would definitely mean that things would have to be quite different - although strangely enough, and, in a way, frustrating, there's KSes with 300k mark-ups that seem to offer a lot less than SitS, and yet they get fairly high amounts of funding. Can't name them off the top of my head, but there was some roguelike, at least, that looked extremely generic, and had a very small dev team as well. Would've quite preferred that you two'd have gotten 100k or so for developing, and kept the team size and scope the same.you could more or less do the thing you planned with the budget and time frame intended?
SitS's scope for the story intended was finite and carefully designed for the KS pitch, if millions came from the KS they would have been a lot of pre-orders (and better coffee funds). Though extendable by the few stretch bonuses, the scope and deadline were built simultaneously. We knew what our limits were and what we could accomplish if we kept our heads low and dug in into development with a small budget, and could shoot for release sales if we got on Steam and GOG for profit and (hopefully) future development. We didn't need to hire anyone and didn't want to spend the backer money on trips to conferences, and living/working together obviously leaves room for an optimized budget.
So while we were certainly using it for marketing, our main intention was to simulate a publishers funding directly through backers, because a traditional publisher would be an inane route to take for this type of game. Surprisingly we were contacted during/post KS, but have remained on our own ship. In that regard KS worked wonderfully, we didn't bloat the project and we got the funds needed to develop it full time with only needing a minimal amount out of our own pockets and side work (future testing delays aside).
Obviously it's been tight, we haven't had a weekend for a better part of a year and have consistently weird work hours, but working with such a limited budget has kept the game focused. We love this work. And in working grow strong.
I do miss good coffee though.
Oh well! Hopefully what you didn't get on KS (and then some) you'll get with the actual sales